Posted by: JakMezak
« on: August 29, 2015, 07:28:13 PM »Well in case anyone finds this post looking for the answer to my sub-post, it turns out that the TR mod had all the trade routes in the two traderoute.xml files set to a <HS_Speed_Factor> of 0. Setting it to 1.0 or anything higher will fix the galactic path finding problem for fleets when you allow the fleets to travel more than 10 units (using the gameconstants.xml file).