Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Post reply

Warning: this topic has not been posted in for at least 100 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What is the name of the planet we live on? Type it backwards then add a 5.:
Who is taking revenge? (lowercase):

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Lord Xizer
« on: July 26, 2015, 03:50:11 PM »

Don't worry, I'm sure the next Jurassic Park movie will have you covered.

Maybe the JP movies explain how the Ssi Ruuk came about....after leaving the park they work out space travel and found an Empire to attack Bakura....clever girls....
Posted by: Corey
« on: July 26, 2015, 03:48:55 PM »

But...velociraptors....in space...

Well yeah, space is the doable part, hence their inclusion in Ascendancy. It's the raptors on the ground that we can't do
Posted by: Pali
« on: July 26, 2015, 03:42:19 PM »

But...velociraptors....in space...

Don't worry, I'm sure the next Jurassic Park movie will have you covered.
Posted by: Lord Xizer
« on: July 26, 2015, 05:32:33 AM »

Ground is next to impossible and no faction slots.

But...velociraptors....in space...
Posted by: Slornie
« on: July 26, 2015, 05:09:40 AM »

Ground is next to impossible and no faction slots.
Just give them swarms and swarms of those entech-droid things! :P
Posted by: Corey
« on: July 26, 2015, 12:27:14 AM »

Ground is next to impossible and no faction slots.
Posted by: Lord Xizer
« on: July 25, 2015, 04:47:32 AM »

I don't care about that. Neither did the Empire of the Hand. The player can do whatever they want with a faction really, as long as the starting point makes sense.

Wonder if the Ssi Ruuk will make appearances in ICW down the road...
Posted by: Corey
« on: July 24, 2015, 03:43:28 PM »

I don't care about that. Neither did the Empire of the Hand. The player can do whatever they want with a faction really, as long as the starting point makes sense.
Posted by: Lord Xizer
« on: July 24, 2015, 02:45:07 AM »

It's not that there isn't Hapan ground forces, it's that the only thing ever mentioned is infantry. I don't particularly care too much about having to give them NR ground units because fuck ground, but they lack space units as well. Two heroes and two frigates doesn't really make a great fleet. Kitbashes (combining parts of different ships) look terrible in general with the only real examples being fighters for pirate groups, but they're especially unattractive as an option for the Hapans, who were not scavengers and who were very focused on ornate designs and would never use haphazardly thrown together crap. If we did them, we'd want to do them properly; we're not just going to throw together shit for the sake of it being there, and we're not going to make a cloned faction just for the sake of being able to say people can play as Hapes, since that isn't really the Hapans, it's a renamed New Republic/Remnant that just starts on Hapes. As we've said though, if we expand their space stuff more for Ascendancy, we'll consider putting them in ICW.

Agreed, plus they really didn't play much into galactic affairs(The exception being the battle of Dathomir) until the Yuuzhan Vong War they were very insular and had few varieties of units.
Posted by: Corey
« on: July 23, 2015, 07:40:22 PM »

Ah I see. I remember trying to attack one of the Hapan's planets to see if they are as tough as they say they are, but never got to the ground to see what ground forces they have. I don't really have the time or skills to make a submod for that, but here http://starwars.wikia.com/wiki/Hapes_Consortium#Military you can get ideas as its not like there isn't Hapan ground forces in the Expanded Universe.

I don't think you necessarily need to make your own models, but it may be possible combine models together or reskin preexisting models. I know I shouldn't be making suggestions on modding if I don't understand what it is I'm talking about, but I'm trying to help by giving you guys ideas. I'd really like to see the Hapans dominate everyone in a what-if scenario.

It's not that there isn't Hapan ground forces, it's that the only thing ever mentioned is infantry. I don't particularly care too much about having to give them NR ground units because fuck ground, but they lack space units as well. Two heroes and two frigates doesn't really make a great fleet. Kitbashes (combining parts of different ships) look terrible in general with the only real examples being fighters for pirate groups, but they're especially unattractive as an option for the Hapans, who were not scavengers and who were very focused on ornate designs and would never use haphazardly thrown together crap. If we did them, we'd want to do them properly; we're not just going to throw together shit for the sake of it being there, and we're not going to make a cloned faction just for the sake of being able to say people can play as Hapes, since that isn't really the Hapans, it's a renamed New Republic/Remnant that just starts on Hapes. As we've said though, if we expand their space stuff more for Ascendancy, we'll consider putting them in ICW.
Posted by: KommissarReb
« on: July 18, 2015, 04:30:13 PM »

HC wouldn't really have ever TRIED to dominate though IMO.  They were a very insular group that had no great desire to expand their influence, and only even dealt with  the greater galaxy because of the profit that could be made in trade.  If not for that, they would have been perfectly content to stay in their little realm and ignore the fact that the galaxy at large even existed.

I know that, I merely suggested making a what-if scenario where you can play as the HC. Obviously its non-canon, but TBH I really don't care about canon stuff anymore ever since Disney bought Star Wars from LucasArts.
Posted by: tlmiller
« on: July 18, 2015, 01:34:09 PM »

HC wouldn't really have ever TRIED to dominate though IMO.  They were a very insular group that had no great desire to expand their influence, and only even dealt with  the greater galaxy because of the profit that could be made in trade.  If not for that, they would have been perfectly content to stay in their little realm and ignore the fact that the galaxy at large even existed.
Posted by: KommissarReb
« on: July 18, 2015, 11:17:25 AM »

The HC is currently a very underdeveloped faction. in space, they only have the Battle Dragons and the Nova battle cruisers, and as Hero they have Isolder and as unique unit the Star Home. Almost forgot the Miy'til fighter and bomber. That's something but in ground...
They have absolutely nothing.
To make them playable, the team should considerably expand the space and build up ground from nothing.
This is a whole lot of work. I know, I expanded the DL once. It was a whole lot of work and it didn't contained new models or skins, which of course have to be made.
Maybe if not with 2.2, but later there is a chance that the HC will be playable, because the team is planning to make it playable in Ascendancy later on if I remember correctly.
Hey, they said once that 2.1 is the final version. Maybe if you find some others who want it, and press the matter enough, there will be a playable HC. If not by the normal mod, then someone might create a submod. Unless, you want to do it yourself of course.

Edit: after 2.2 is released, and you want to, we can talk about what do you think, and I might start a submod for that, but that's not going to be easy.

Ah I see. I remember trying to attack one of the Hapan's planets to see if they are as tough as they say they are, but never got to the ground to see what ground forces they have. I don't really have the time or skills to make a submod for that, but here http://starwars.wikia.com/wiki/Hapes_Consortium#Military you can get ideas as its not like there isn't Hapan ground forces in the Expanded Universe.

I don't think you necessarily need to make your own models, but it may be possible combine models together or reskin preexisting models. I know I shouldn't be making suggestions on modding if I don't understand what it is I'm talking about, but I'm trying to help by giving you guys ideas. I'd really like to see the Hapans dominate everyone in a what-if scenario.
Posted by: kucsidave
« on: July 18, 2015, 09:25:46 AM »

Ah, cool. Found the submod, but I noticed it didn't mention allowing to play as Hapes Consortium. Will the HC be playable in 2.2? If not, may I ask why?
The HC is currently a very underdeveloped faction. in space, they only have the Battle Dragons and the Nova battle cruisers, and as Hero they have Isolder and as unique unit the Star Home. Almost forgot the Miy'til fighter and bomber. That's something but in ground...
They have absolutely nothing.
To make them playable, the team should considerably expand the space and build up ground from nothing.
This is a whole lot of work. I know, I expanded the DL once. It was a whole lot of work and it didn't contained new models or skins, which of course have to be made.
Maybe if not with 2.2, but later there is a chance that the HC will be playable, because the team is planning to make it playable in Ascendancy later on if I remember correctly.
Hey, they said once that 2.1 is the final version. Maybe if you find some others who want it, and press the matter enough, there will be a playable HC. If not by the normal mod, then someone might create a submod. Unless, you want to do it yourself of course.

Edit: after 2.2 is released, and you want to, we can talk about what do you think, and I might start a submod for that, but that's not going to be easy.
Posted by: KommissarReb
« on: July 18, 2015, 07:39:58 AM »

Eriadu Authority, Greater Maldrood and Zsinj's Empire will be individual playable factions in 2.2
For the immediate future until 2.2 makes its debut I'd recommend Vulcanus Balance & Flavor submod for 2.1 that makes the Maldrood playable and adds some new GCs like the Post Zsinj campaign and the Orinda Campaign.

Ah, cool. Found the submod, but I noticed it didn't mention allowing to play as Hapes Consortium. Will the HC be playable in 2.2? If not, may I ask why?
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!