Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Post reply

Warning: this topic has not been posted in for at least 100 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What is the name of the planet we live on? Type it backwards then add a 5.:
Who is taking revenge? (lowercase):

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Katarnstar
« on: July 25, 2015, 08:55:42 AM »

For 2.2 can u make the PA Storm Commandos stealth. In fact can you give all the playable faction some form of stealth unit please.

Another is can you provide healer units (Specialists)  to EotH and PA. Bit strange that neither of these sides has one.

P.S I've just checked in the Pentastar_Ground folder and the Storm Commandos are indeed set for stealth, but in the game their not stealthed on the Galaxy map.
They can't infiltrate planets, their considered "normal" ground forces. Hows that possible?
Posted by: tlmiller
« on: July 17, 2015, 10:58:26 PM »

Although the Secutor is quite a bit weaker than the already existing Praetor given that it's a carrier.  A BIG carrier, but still primarily a carrier with significantly less combat capability than would otherwise be capable of given it's size.
Posted by: Lord Xizer
« on: July 17, 2015, 09:53:35 AM »

Yes, they will be able to
Posted by: Avarice1987
« on: July 17, 2015, 09:48:49 AM »

In the Version 2.2 The PA Can Build the Bellator and Secutor Destroyers.
Posted by: Pali
« on: July 16, 2015, 04:48:32 PM »

Quote
As Kaine's PA is using old starships and equipment is it possible to cut the ISD2 from its build line. This makes the use of the ISD1 more, because lets face you will hold out for ISD2 for just 400 credits difference. This would give the PA some more identity to the PA without having to add any models/work and would fit in with the history.

Try out Vulcanus's Balance and Flavor submod - in it the PA can only build a handful of ships at its starting planets and needs to take planets to gain access to new ships (for example, the ISD1 can be build at Yaga Minor or Jaemus, but not the 2 - to build the 2, other planets like Bilbringi need to be taken).
Posted by: kucsidave
« on: July 16, 2015, 04:06:32 PM »

As Kaine's PA is using old starships and equipment is it possible to cut the ISD2 from its build line. This makes the use of the ISD1 more, because lets face you will hold out for ISD2 for just 400 credits difference. This would give the PA some more identity to the PA without having to add any models/work and would fit in with the history. Or more radical replace ISD1/2 with the Tector as that is a clone wars Era ship, but with the Praetor II, that may not be necessary.

First of all, Tector makes absolutely no sense, because the PA didn't used them. Harrsk was someone whom had Tectors, but Kaine never really used them.
The others. Removing the ISD 2 would create imbalance. In early game, denying them from the PA would be a horrible idea, as the player(or AI) would lose his only access to really heavy units.

Not to mention, Corey stated it hundreds of times, that PA is not a Clone Wars era collection. They use Aclamators and Venators because they were available to Kaine, and he used them. They have the Munificent because that was originally a Banking Clan ship, whom happened to be supporting Kaine.
The Lucrehulk is only buildable in corporate sector, because there they were still in use in relatively large numbers.

Is it possible at ERA5 for PA to be granted the ability to build a single Sovereign-class Dreadnought, as a reward for surviving to ERA5?

Simply wouldn't make any sense. Kaine was never ever associated with one of those. In fact, only Palpatine was. Not to mention Byss was the only known planet where they were ever built.

Another fun thought: could both PA and NR build the ISD2 at Bilbringi.
i already said it about the PA. as for the NR... They never really built ISD2s. They used the ones they captured at Endor and other places too probably, but they never actually mass produced them. Oh, and Kuat would make much more sense, as KDY was the main Star Destroyer producer.
Posted by: tlmiller
« on: July 16, 2015, 04:01:31 PM »

Hi all,

This mod is the Star Wars space game I've always wanted, it goes to show that a few fans can out do a big company in execution. I take my hat off to you sirs.

As Kaine's PA is using old starships and equipment is it possible to cut the ISD2 from its build line. This makes the use of the ISD1 more, because lets face you will hold out for ISD2 for just 400 credits difference. This would give the PA some more identity to the PA without having to add any models/work and would fit in with the history. Or more radical replace ISD1/2 with the Tector as that is a clone wars Era ship, but with the Praetor II, that may not be necessary.

Is it possible at ERA5 for PA to be granted the ability to build a single Sovereign-class Dreadnought, as a reward for surviving to ERA5?

Another fun thought: could both PA and NR build the ISD2 at Bilbringi.

While they do make use of older equipment (given that they were composed of a lot of outter sectors that got older, less up to date tech), Kaine had quite a few ISD-II's, and they would have canonically used them still, so it makes sense for them to be able to build them.  The Tector doesn't really make sense because, well, they weren't used very much.  By anyone.  It was decided early on that the increased combat effectiveness of the Tector didn't overcome it's complete lack of multi-role versatility, and very few were ever actually built.  Now, in reality, by Era4-ish, in the real world they probably would have started producing them.  Tectors escorted by MTC's would be much more effective than ISD/ISD-II's escorted by the same since the MTC's carrier ability (if they made sure to use Tie/In or Tie/Ad or Tie/D, or even Assault Gunboats) would offset the Tectors utter lack of it, and the increased weapon load of the Tector would allow it to better deal with the increasingly equal captial ships that the NR was fielding by then.  However, noone thought to write something like that, they just kept writing more books about superweapons and plot bunnies.

AS to the Sovereign, I've done that a few times myself as I do love the Sovereign dreadnoughts, but since there was, legendarily, only 4 ever started construction, and believed to be only 1 ever finished, and all 4 were destroyed by the time the final reborn emperor was put down for good, there's no link to make a good argument for the Sovereign being buildable for the PA, other than it would be really cool (which it would be, I don't disagree).
Posted by: Katarnstar
« on: July 16, 2015, 12:23:05 PM »

Hi all,

This mod is the Star Wars space game I've always wanted, it goes to show that a few fans can out do a big company in execution. I take my hat off to you sirs.

As Kaine's PA is using old starships and equipment is it possible to cut the ISD2 from its build line. This makes the use of the ISD1 more, because lets face you will hold out for ISD2 for just 400 credits difference. This would give the PA some more identity to the PA without having to add any models/work and would fit in with the history. Or more radical replace ISD1/2 with the Tector as that is a clone wars Era ship, but with the Praetor II, that may not be necessary.

Is it possible at ERA5 for PA to be granted the ability to build a single Sovereign-class Dreadnought, as a reward for surviving to ERA5?

Another fun thought: could both PA and NR build the ISD2 at Bilbringi.
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!