Posted by: Mat8876
« on: June 20, 2015, 03:54:58 PM »I've played a lot of mods on EaW and FoC and ICW is the best mod for FoC, and if the team stays as good as it always was Ascendancy could well be the best Soase:R.
That's a shame. I do not play Ascendancy, so unfortunately I would never get to experience those factions anyway. I never considered my ideas probable, but I did figure it was worth a shot.
Lastly, in the 2.15 beta patch, the Galactic AI for minor factions is active, as they build units and attack. They've actually been able to legitimately carve out sections of my weaker territories, which is awesome. I should have mentioned that I'm running the beta patch.
2.) In large progressive GCs (notably Art of War), the only minor faction is the Imperial Warlords. I've noticed there is a large "space" (no pun intended) where the Duskhan League planets normally reside. Even if a few current planets needed to be removed, the addition of another minor faction would definitely add variability to this particular GC. Ideally, the Hapans would also be added, but their area of space is completely overtaken with other planets.
3.) This one ties in the above suggestion. As far as minor factions go, especially in Art of War/Essence of War: They always die extremely quickly. In EoW, the Hapans and Warlords are utterly destroyed before they have a chance to breathe. In AoW, the Warlords are always destroyed within weeks despite have more planets than they do in EoW. While it is fantastic that minor factions exist in the first place, it is rather depressing to watch them get wiped out so early every time. I have even tried to "protect them" from other major factions to allow for some degree of expansion, but alas, they die every time. Is there any possibility of adding to their beginning fleets/planets to allow them to become an actual threat? The fact that they are "minor" should not mean that they are essentially nonexistent. They should remain somewhat of a threat for the entire GC, and only technically be wiped out if one of more factions focus the majority of their efforts on removing them. As it is now, most major powers can easily defeat any minor power, often with a flick of their wand.
1.) Hear me out on this one. As has been lightly brought up before, the Yuuzhan Vong attacks occurred right after Era 5. The group of us had an idea that I do not believe was mentioned prior to this post. At the beginning of any particular GC, there are many planets that appear as blue and cannot be seen by the player in any way (excluding the name). This feature can be utilized to incorporate the YV attacks. Hypothetically, at the beginning of any progressive GC (Art of War/Essence of War), all planets would appear as they do now, plus an extra "ring" of planets on the outskirts of the galaxy. They would remain inaccessible to the four or so existing factions until the end of Era 5. Once Pellaeon is killed, the previously unavailable planets would reveal themselves (that is, the ones nearest the player, abiding by typical distance rules for viewing planets), and each would hold a vast army of YV that, up to this point, had been dormant. Now, they would begin rampaging through the known galaxy just like they did in canon. In addition, to "win the GC," a player would have had to destroy all YV forces, which prompts a sort of alliance among the remaining factions against the YV, also as in canon. To imitate terraforming, it would be possible to eliminate the ground on planets captured by the Vong (which wouldn't be disliked by many players, because... ground). It must be in the files somewhere, as the Death Star in the base game was capable of the same thing. While this would require a lot of work, I strongly believe the addition of a galaxy-wide invasion in the middle of war adds a ton of return-ability and excitement to the game. Of course not everybody likes or appreciates the story of the Vong, so the entire thing could be an option in the Advanced menu. The possibilities are endless when it comes to things like this.
which prompts a sort of alliance among the remaining factions against the YV, also as in canon.
Of course not everybody likes or appreciates the story of the Vong, so the entire thing could be an option in the Advanced menu.
Hello! I've posted on the forums here and there, however nothing too formal. Now that I've had a chance to experience the mod in much of its entirety (having invited a couple friends to play just to experience multiplayer skirmishes [amazing, by the way]), we have been talking about things that would bring the mod from a 10 to a 100 (10 being the best, obviously). In all honesty, most of these are likely wishful thinking, however, I desire these additions so much that I'll state them anyway.
1.) Hear me out on this one. As has been lightly brought up before, the Yuuzhan Vong attacks occurred right after Era 5. The group of us had an idea that I do not believe was mentioned prior to this post. At the beginning of any particular GC, there are many planets that appear as blue and cannot be seen by the player in any way (excluding the name). This feature can be utilized to incorporate the YV attacks. Hypothetically, at the beginning of any progressive GC (Art of War/Essence of War), all planets would appear as they do now, plus an extra "ring" of planets on the outskirts of the galaxy. They would remain inaccessible to the four or so existing factions until the end of Era 5. Once Pellaeon is killed, the previously unavailable planets would reveal themselves (that is, the ones nearest the player, abiding by typical distance rules for viewing planets), and each would hold a vast army of YV that, up to this point, had been dormant. Now, they would begin rampaging through the known galaxy just like they did in canon. In addition, to "win the GC," a player would have had to destroy all YV forces, which prompts a sort of alliance among the remaining factions against the YV, also as in canon. To imitate terraforming, it would be possible to eliminate the ground on planets captured by the Vong (which wouldn't be disliked by many players, because... ground). It must be in the files somewhere, as the Death Star in the base game was capable of the same thing. While this would require a lot of work, I strongly believe the addition of a galaxy-wide invasion in the middle of war adds a ton of return-ability and excitement to the game. Of course not everybody likes or appreciates the story of the Vong, so the entire thing could be an option in the Advanced menu. The possibilities are endless when it comes to things like this.
3.) This one ties in the above suggestion. As far as minor factions go, especially in Art of War/Essence of War: They always die extremely quickly. In EoW, the Hapans and Warlords are utterly destroyed before they have a chance to breathe. In AoW, the Warlords are always destroyed within weeks despite have more planets than they do in EoW. While it is fantastic that minor factions exist in the first place, it is rather depressing to watch them get wiped out so early every time. I have even tried to "protect them" from other major factions to allow for some degree of expansion, but alas, they die every time. Is there any possibility of adding to their beginning fleets/planets to allow them to become an actual threat? The fact that they are "minor" should not mean that they are essentially nonexistent. They should remain somewhat of a threat for the entire GC, and only technically be wiped out if one of more factions focus the majority of their efforts on removing them. As it is now, most major powers can easily defeat any minor power, often with a flick of their wand.