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Topic Summary

Posted by: Big Bantha
« on: July 11, 2014, 11:32:21 PM »

Yes, but it still didn't work
Posted by: tlmiller
« on: July 11, 2014, 09:03:08 PM »

Did you try copying them over to test?
Posted by: Big Bantha
« on: July 11, 2014, 04:05:09 PM »

I tried installing the editor into the ICW folder, but it didn't recognize anything. Also, it requires the bink32.dll or whatever it's called, and the other .dll's from the "corruption" folder.
Posted by: Lord Xizer
« on: July 11, 2014, 03:16:07 PM »

Neat
Posted by: Corey
« on: July 11, 2014, 12:45:24 PM »

Yeah, I think Enceladus did that but I'e never tried it either. I'll ask him to post later.
Posted by: Slornie
« on: July 11, 2014, 12:39:22 PM »

I've also heard that you can install the map editor in the mod's folder rather than moving the mod into FoC's folder, but I've not tested this approach.
Posted by: Big Bantha
« on: July 10, 2014, 10:56:45 PM »

That's quite fine since I consider this mod to essentially be the third expansion for EAW, and doesn't require any additional mods ;D
Posted by: Corey
« on: July 10, 2014, 10:37:11 PM »

Not if you only intend to play the mod, since it would mean just launching the game launches the mod, but it would interfere with other mods and prevent you from playing the base game.
Posted by: Big Bantha
« on: July 10, 2014, 09:45:06 PM »

By the way, would installing it directly to the game cause any game play problems?
Posted by: Big Bantha
« on: July 10, 2014, 09:29:34 PM »

Okay, thanks
Posted by: Corey
« on: July 10, 2014, 08:42:58 PM »

The map editor typically reads from the default data folder, so if you want to use the map editor with ICW, you would need to copy everything from Imperial_Civil_War/Data and paste it into Forces of Corruption/Data. It's easiest to make a backup of the original FoC data folder if you do this, too.
Posted by: Big Bantha
« on: July 10, 2014, 07:02:28 PM »

Hi, I was wondering how to set up the map editor to recognize ICW?
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