Posted by: Lord Xizer
« on: May 27, 2014, 08:02:15 AM »We've posted a beta version of the first patch for the testers. Hopefully should have it available for everyone in a few days.
Blast and here I am with a mmelted computer.
We've posted a beta version of the first patch for the testers. Hopefully should have it available for everyone in a few days.
and see if we can't get a workaround for the game crashing ig a faction's destroyed and the era progressesThis is probably a silly idea (plus I've not delved into the story script files for a while), but is there a way to tell when a faction has been destroyed? A way to calculate Controlled planets = 0 or something? If so, how about running that calc at era change and using story branch logic to disable the era progression story events for any destroyed faction(s)?
On that last, how about this:If the planet has no income, structures or pop bonus what's the point of having it?
Each non-player major faction except for the IR gets a one-planet refuge which can't be reached. The planet has no income, no popcap bonus, no ground structures, and is so far away from the map that it can't be seen by the player. Meanwhile, the win condition is changed to 'take every planet except these 3'.
I really have no idea how modding EaW works, so is this even possible?
Is the patch done? How can I download it?
Changes are ongoing,...