Posted by: Lord Xizer
« on: May 16, 2014, 12:53:57 AM »Not sure if I mentioned this, but the generator is underneath a shield.
Can a PA bombardment get through those? I never tried myself, I just sort of assumed not.
But, if I'm the defender and I see some storm commandos racing to get another zone or build turrets, they're probably going to be my first targets. I don't use commandos much, but I don't think they'd last long against the missiles and such.
Thanks for these suggestions though - Vulcanus's seems pretty sound at the moment depending on the effectiveness of AT-AAs. I'll check it out as well as the bombardment thing.
If they are within the shields then 'm going to lose a few LAATs killing the generator but that is acceptable. The commandos racing in multi directions serve to distract and occupy the drop ships. If they succeed in getting the turrets up then good. If not, the IDTs hunt them down while heavier units are landed to deal with the IR land force. If the gunships turn to this threat then the commandos get their turrets up and the IDTs are doomed from AA fire, thus ending their threat. If they stay after the commandos, I can land Hail Fires(most landing zones ave 3 to 4 unit limit) That gives me 4 commandos, 3 hailfires and 2 LAATs. With this force I can dictate the response and besides they are there soley to kill the generator and inflict casualties. They don't need to succeed to achieve their purpose as shock troops. The main force will descend after the planetary forces have been maimed in this battle. THe secondary force will consist of Hailfires, LAATs, ATATs and troopers.
With the IR air support gone, a fleet in orbit and heavy armor on the ground the victory is guaranteed. As long as you are willing to expend troops for the objectives you can take any planet, no matter how well fortified