Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Post reply

Warning: this topic has not been posted in for at least 100 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What is the name of the planet we live on? Type it backwards then add a 5.:
Who is taking revenge? (lowercase):

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Eclipse
« on: January 22, 2014, 08:47:06 AM »

Well not that the artillery could reach every corner of the map, but they could use a longer range
Posted by: aceahspades
« on: January 21, 2014, 07:44:49 PM »

I managed to switch the projectiles for the visvia so thats all good

But I tried to adjust the maximum range on the projectiles as well (the spmat grenade and eoth artillery) and neither worked out. Its kinda bumming me out that its not working haha 
Posted by: Revanchist
« on: January 21, 2014, 05:56:31 PM »

I know absolutely nothing about modding, but is there a max range for the projectiles as well as for the unit??
Posted by: Augustus Lucius Flavius
« on: January 21, 2014, 05:37:14 PM »

After reading your post I tried to do the same to figure it out but ran into the same problem with the SPMAT.  I changed the FOW reveal and the Maximum range but it wont shoot as far as it should.
Posted by: aceahspades
« on: January 20, 2014, 06:17:48 PM »

Hey guys!

Okay, so I have two questions about changing elements in the game

1) I really want to make it so that artillery units fire from basically across the
 entire map as well as hitting harder with their shells. I managed to get it to work
for the new republic artillery once but for the life of me I can't get it to work
for the imperial or eoth artillery pieces. I've edited the hard points, units, and
projectiles in XML but the game just refuses to to accept the distance and keeps
them vanilla. What is it I'm missing? I would like the artillery to have a larger
splash damage area as well

2) I would like to change the projectiles on the visvia to the hyper velocity rounds just
so they are easier to notice and keep track of. I tried replacing the projectile under eoth
space units from super mega to the hyper velocity round but it didn't change in the game

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!