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Topic Summary

Posted by: tlmiller
« on: December 24, 2013, 11:52:09 AM »

Yeah, the raid fleets can be REALLY good sometimes.  I generally only get them to show up though when I am there with a fleet that I've already joined battle so that I get shot from both sides.  But on that rare occassion, they have shown up to save my fleet from destruction when I was defending a world.
Posted by: Augustus Lucius Flavius
« on: December 23, 2013, 05:31:40 PM »

Thank you Jordan.  It has been quite annoying lately.  A raid fleet with an Ascendancy Destroyer, two Kraieks, one Warlord, and one of the Carriers that I have no clue how to spell showed up while I was trying to take Kuat from the Rebels with three ISDs and a couple smaller ships showed up and killed two Golan IIIs, one Golan II, 7 MC 40s, and two Assault Frigates.  It was pathetic but I took the planet with no Casualties.
Posted by: jordanthejq12
« on: December 23, 2013, 04:59:30 PM »

In response to your original question, the stock damage values for space weapons can be found in the manual. Remember to back up your files in case you decide to make future changes.
Posted by: Augustus Lucius Flavius
« on: December 18, 2013, 03:23:41 PM »

Good. I shall wait then. Thanks for the help.
Posted by: tlmiller
« on: December 18, 2013, 03:02:18 PM »

Corey has posted a few times about this recently here and on facebook.  Mod team is busy trying to get the last of the patches from the betas fixed.  Beta realistically finished 2 months ago, so they're just trying to get as much as they can fixed.  Now that he's done with school for a bit, Corey is spending much more time actively fixing the issues.  Also getting Ascendency ready.
Posted by: Eclipse
« on: December 18, 2013, 03:00:51 PM »

Agree, but let's wait for a mod team memeber to answer, I don't want to create false illusions maybe I was dreaming ?)
Posted by: Augustus Lucius Flavius
« on: December 18, 2013, 02:37:08 PM »

Awesome. We all get the best gift for Christmas this year.
Posted by: Eclipse
« on: December 18, 2013, 02:35:49 PM »

I don't remember exactly but unless it had been a dream, I read that ICW was planned to be released the 21 or something of december
Posted by: Augustus Lucius Flavius
« on: December 18, 2013, 02:24:23 PM »

Really? When will the awesomeness be upon us? And thank you very much.
Posted by: Eclipse
« on: December 18, 2013, 02:21:58 PM »

Well, if I were you I would wait for 2.1 it will be out pretty soon so that's wha't I would do
Posted by: Augustus Lucius Flavius
« on: December 18, 2013, 01:30:19 PM »

Well my sisters have had friends over the last few days forcing me to hide in the Galaxy far far away.  Because of this I have been playing a lot of Thrawn's Revenge.  However, I got a genius idea to change the damage levels of the Imperial turbolasers, Ion cannons, and EotH Masers to incredibly high levels so I could just watch the Rebels disintegrate. It is awesome for skirmish but when I play GC bad things happen.  While fighting the Warlord over Kraiek(?) one shot from a Kraiek destroyed my Chaf and over another world two ISDs were very rude and destroyed a large portion of my fleet leaving me with two Asdronis.  Can anybody tell me what the original damage levels for the weapons I listed are so I can put them back to normal with out reloading the whole mod? What I did was hold zero until the number looked sufficiently large then laughed. Not a good idea for changing things but it was cool to watch a two corvettes kill entire fleets on their own.
Those working on this mod do so in their own free time and for no pay.
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