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Topic Summary

Posted by: onlylogic
« on: December 23, 2013, 10:17:30 PM »

Looks cool, but I feel no ball tingling.

Just wait...it'll happen...
Posted by: tlmiller
« on: December 23, 2013, 08:54:46 PM »

Looks cool, but I feel no ball tingling.
Posted by: onlylogic
« on: December 23, 2013, 07:20:32 PM »

This was the mantle demo from AMD and Oxide games with help from Ironclad Games and Stardock (they provided the art.) If you don't know what batch counts are, they're basically batches of commands that the CPU sends to the GPU. Right now, games...particularly strategy games are heavily limited by the bottle-necking overheads created by microsoft's direct x api which is what is used for games on windows today. AMD's Mantle seeks to fix that. This demo, and it is just a demo showed what was possible with todays hardware when you remove this bottleneck. An amazing presentation, I recommend you check out the entire thing but I decided to put it at the spot where they show the actual technology in action. It looks AMAZING. Imagine Sins looking like this? With hundreds of fighters like that? And a bunch of carriers? All tracking and firing 2 to 100+ turrets? Incredible...

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