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Topic Summary

Posted by: Thuellai
« on: November 23, 2013, 11:01:07 AM »

A question: in the manual it says that Sedriss QL gives a fleet commander bonus of 25% Health, 10% Damage, 15% Shield, and 10% Defence. All in all, this is the best bonuses of any Era 3 Hero. I was just wondering why such an inept commander gets such a good fleet commander bonus.
Dark Jedi guidance? I'm not especially familiar with Dark Empire. I try to steer clear of EU material that a. Thinly rehashes the movies or b. Can be summed up with "the Empire had Another Death Star but this one kills suns!" So Dark Empire never caught my eye
Posted by: tlmiller
« on: October 21, 2013, 03:28:12 PM »

Never quite figured that out myself.  You've already got Pally in the Eclipse and incredibly powerful Sovereigns and Praetor MK-II's, Sedriss seems to be a bit overkill at that point.  But maybe that's the point, Pally was into overkill...
Posted by: Revanchist
« on: October 21, 2013, 01:22:50 AM »

A question: in the manual it says that Sedriss QL gives a fleet commander bonus of 25% Health, 10% Damage, 15% Shield, and 10% Defence. All in all, this is the best bonuses of any Era 3 Hero. I was just wondering why such an inept commander gets such a good fleet commander bonus.
Posted by: Lord Xizer
« on: August 30, 2013, 04:35:14 PM »

And there you have it
Posted by: Corey
« on: August 30, 2013, 01:08:47 PM »

Beam cannon doesn't necessarily mean the solid particle beam cannon tpye thing a LAAT/TX-130/XR-85 has, which the 2-M isn't supposed to have. I think it was just a poor choice of words.
Posted by: Lord Xizer
« on: August 28, 2013, 10:24:23 PM »

I just don't think it was ever added in
Posted by: Revanchist
« on: August 28, 2013, 10:20:50 AM »

I don't think they have one, but TX-130s do.

Yeah, but it says they do in the manual, so I'm not sure if the manual is wrong or the tanks have a firing problem.
Posted by: Singularity
« on: August 28, 2013, 09:51:31 AM »

I can't remember if this has been covered before, but what does the 2-Ms Beam Cannon look like, and when does it fire?
I don't think they have one, but TX-130s do.
Posted by: Revanchist
« on: August 28, 2013, 09:45:48 AM »

I can't remember if this has been covered before, but what does the 2-Ms Beam Cannon look like, and when does it fire?
Posted by: Lord Xizer
« on: August 25, 2013, 05:16:39 AM »

It's the only real way to make them threatening
Posted by: Corey
« on: August 25, 2013, 04:12:07 AM »

Not a glitch, it's technically "intentional" AI behaviour in that the AI is constantly given free stuff in any RTS.
Posted by: Crisiss
« on: August 25, 2013, 02:54:43 AM »

One other thing, how come the enemy can build buildings on the ground while I have a fleet in orbit, but I can't vice versa? It just gets to 99% and then stops.

It's just an annoying ass glitch as far as I know.
Posted by: Singularity
« on: August 24, 2013, 08:18:28 PM »

One other thing, how come the enemy can build buildings on the ground while I have a fleet in orbit, but I can't vice versa? It just gets to 99% and then stops.
Posted by: Lord Xizer
« on: August 24, 2013, 05:32:19 PM »

Indeed, vulturing is a legitimate tactic
Posted by: Revanchist
« on: August 24, 2013, 12:14:12 PM »

Because if the PA did build them, they'd be unbeatable, most of their ground assaults go this way:

1. Send in infantry, get wiped out.
2. Send in Larties, get wiped out.
3. ??
4. PROFIT!

Now being invaded by the NR, that is brutal.


...In fact, the PA don't seem to build a lot of units, ISDs, Munificents, Enforcers, Vindicators, etc.


Yeah, if I want to take out some NR ground assault fleets I do my best never to engage them on the ground. I will have my fleet sitting one planet away from a nice juicy target, let the Rebels take the space, then move my fleet in before their ground troops arrive. Viola! A free shooting gallery.
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