Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Post reply

Warning: this topic has not been posted in for at least 100 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What is the name of the planet we live on? Type it backwards then add a 5.:
Who is taking revenge? (lowercase):

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Lord Xizer
« on: August 24, 2013, 05:33:07 PM »

I like the Bothan assault cruisers, they remind me of Halo for some reason
Posted by: frogoverlord
« on: August 24, 2013, 10:47:38 AM »

I think nothing is more annoying than the Bothan assault cruiser x16 with support ships rush at the start of the game
Posted by: Lord Xizer
« on: August 19, 2013, 03:31:31 PM »

They are bothersome, but as the Alignment I have no trouble dealing with Pretenders to the Throne.
Posted by: mynameisyou
« on: August 19, 2013, 08:20:17 AM »

now I am a loyal imperial son and only rarely play as the rebels and only out of curiosity

but whenever I play as anyone other than the imps they are hell to deal with.
Posted by: Lord Xizer
« on: August 10, 2013, 10:25:36 PM »

Yeah I left them alone the first time through...they pushed all the way to Bastion before I could stop them
Posted by: tlmiller
« on: August 10, 2013, 06:27:00 PM »

True.  In games as the PA without the EoTH, I usually bust down to Corulag (thus conquering Bilbringi and getting a second cap-ship), then with 2 hyper-v's there move up north and take the planets on that corridor that includes Dathomir (giving a 3rd cap-ship planet).  Then depending on who's having a better time of it between the IR and NR I start wiping out whoever's stronger.

If EoTH is in the game, I destroy them first, no questions asked.  I'll ignore everyone else to crush the EoTH, they simply become too powerful if they're allowed to start building Phalanx cruisers.
Posted by: Lord Xizer
« on: August 10, 2013, 04:08:34 PM »

I use them much the same way, I strike as hard and fast as I can to try and if not take the major IR shipyard at least keep some orbital forces to stop any LvL 3 heavy shipyards from being built. The Warlords provide a nice shield from the NR in the short term for the PA and if the PA player rampages through the Core the NR will do so in the mid rim and the IR will fall. Luckily...the AI is not a tactical genius or anywhere near.
Posted by: tlmiller
« on: August 10, 2013, 02:33:25 AM »

Technically, it's an Executor and a Vengeance, not 2 Executors.  Not that there's much difference beyond the fact that the Vengeance is slimmer and much nicer looking.
Posted by: Thuellai
« on: August 10, 2013, 02:15:40 AM »

Era 1 IR can have up to 4 (Isaard + the 3 buildable), so they've got the advantage against the PA.  Plus they have a more lucrative area of the galaxy, it's much easier to get your income up.  The location of the PA and the fact that they can never build an Executor or a Vengeance, only the ones they start with, means that it's fairly balanced.  Not hard to beat an Executor with a good fleet.

Yeah, over the long term it can be done, but the first time I played that campaign, I brought my forces to bear on the NR, trying to claim some of their key planets, only to watch Kaine and Jerec tear up a lot of planets along the other rim.  Luckily they WERE beatable once I consolidated my fleets and was able to put some heat down on them, but two Executors hitting fast and hard in the early game can be quite a blow.  They're beatable, but a real early game headache before you get an Executor-killing fleet aimed at their heart, and if they've captured enough in that first push they can keep those Praetors going (Praetors are going to be 9 pop for next patch, right?  I might mod them down to that, 12 DOES seem a bit much)
Posted by: tlmiller
« on: August 10, 2013, 01:16:40 AM »

Era 1 IR can have up to 4 (Isaard + the 3 buildable), so they've got the advantage against the PA.  Plus they have a more lucrative area of the galaxy, it's much easier to get your income up.  The location of the PA and the fact that they can never build an Executor or a Vengeance, only the ones they start with, means that it's fairly balanced.  Not hard to beat an Executor with a good fleet.
Posted by: Thuellai
« on: August 09, 2013, 07:59:48 PM »

Era 1 Pentastar

They've got two Executors, and they are NOT afraid to use them.  I've seen Kaine and Jerec just go planet-hopping, shredding star-bases as they go, and there's not a ton you can do in that era to stop them - Isaard with proper backup, or a REALLY intense bomber swarm, are basically your only options on the other sides of this.
Posted by: Redraline_Salkos
« on: July 19, 2013, 11:22:30 PM »

More times than not, raid fleets actually HELP me, by making chaos in the enemy's flank.
Posted by: JC123
« on: July 19, 2013, 09:11:06 PM »

In my experience, I've also seen Kaine and Wedge run, but Isaard almost always fights to the death.  I autoresolve when I see Jerec because I know it's a free win without fighting.

Poor Jerec.  He's got the autoresolve value of a transport ship.  And yet he bravely refuses to retreat.
Posted by: tlmiller
« on: July 19, 2013, 02:17:06 PM »

In my experience, I've also seen Kaine and Wedge run, but Isaard almost always fights to the death.  I autoresolve when I see Jerec because I know it's a free win without fighting.
Posted by: Settra
« on: July 19, 2013, 01:25:28 PM »

Hm, still od because Isard, kaine, and Wedge almost always run (Jerec seems to just hang out). Well hooray for differences in experience.
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!