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Topic Summary

Posted by: Slornie
« on: July 21, 2013, 05:32:31 AM »

What is the "dark Bantha nebula"? I mean has it ever been in the mod
It's in the mod, but like a couple of other planets shown on one or other of those maps, it's not actually used in any of the GCs.
Posted by: tlmiller
« on: July 20, 2013, 09:00:38 PM »

Because it's only a nebula...no planets, no moons, no stars, just gases.  It's where the Vong  prepared to assault Coruscant.
Posted by: Eclipse
« on: July 20, 2013, 08:06:30 PM »

What is the "dark Bantha nebula"? I mean has it ever been in the mod
Posted by: Slornie
« on: July 20, 2013, 05:09:56 AM »

We did this before releasing 2.0
Click here to view map
We also did this one* which is much prettier! :P

*Albeit not an in-game shot.
Posted by: mwonch
« on: July 19, 2013, 09:50:45 PM »

I'm not sure what you mean. If you're looking for a list of every planet that's ever been added by a mod, you're never going to find that because there's been hundreds of mods of varying scales. There's also a lot of different positioning paradigms and universes covered.
[/quote]

Thank you for the map image. Not sure why I couldn't find it.

What I meant was between FOC and TR (and EaW, if they used systems FOC didn't).
Posted by: Singularity
« on: July 19, 2013, 06:28:22 PM »

I'm not really sure what the point of this would be. There's really no tactical advantage to maintaining control over an asteroid field, and Sullust was neutral in the GCW, but they let the Rebels stay in orbit for the Endor assault.
The Rebels used the Graveyard to run bacta supplies in the X-Wing books and I'm pretty sure Sullust was a NR stronghold just after the Battle of Endor.
Posted by: Crisiss
« on: July 19, 2013, 05:19:53 PM »

I'm not really sure what the point of this would be. There's really no tactical advantage to maintaining control over an asteroid field, and Sullust was neutral in the GCW, but they let the Rebels stay in orbit for the Endor assault. I think TR covers all of the planets and systems you would want or need, honestly. All of the ones with any significance are included. Also, there is no way you would be able to load every planet ever made (probably 500+) in the game, especially one as bad as Empire at War. You're probably best off attempting to get one of the larger GCs (Final Imperial Push) into multiplayer, since they don't require scripts or have too many factions. Just my opinion.
Posted by: Corey
« on: July 19, 2013, 04:26:25 PM »

Quote
1.) A snapshot (or snapshots) of the galaxy with all of this game's planets, and

We did this before releasing 2.0
Click here to view map

Quote
2.) A comprehensive list of all systems in these games (not just Thrawn's Revenge).

I'm not sure what you mean. If you're looking for a list of every planet that's ever been added by a mod, you're never going to find that because there's been hundreds of mods of varying scales. There's also a lot of different positioning paradigms and universes covered.
Posted by: mwonch
« on: July 19, 2013, 04:20:54 PM »

I have really had some big fun modding this...um...mod, especially when I realized I could build map files that had as many planets I could find in TR's GC files. Love that!

However...

My son and I played multi with the original vanilla games, and I realized TR does not have all systems listed (even across all of it's maps). For example, Sullust and Graveyard (plus others).

What I'm looking for are two things:

1.) A snapshot (or snapshots) of the galaxy with all of this game's planets, and

2.) A comprehensive list of all systems in these games (not just Thrawn's Revenge).

If anyone can help with either or both of these, I would be most grateful.

Mike
Those working on this mod do so in their own free time and for no pay.
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