Posted by: onlylogic
« on: June 20, 2013, 09:28:14 PM »Breathing New Life Into PC Games & Space Sims podcast
This one is pretty informative.
This one is pretty informative.
Kalo, you are acting like I'm basing my optimism for this upcoming game on one video and one opinion on it. The only reason I put that video up was because it was a simple, quick-ish, summation of the features of this game, and it was at the top of the video results, I highly recommend you consume the plethora of videos that are out there about this game. I'm trying to get you to understand that I'm not just excited about the game itself as much as I'm excited about the potential for a future Star Wars/Stargate mod...you name it. I didn't once tell you guys to go donate or anything. Or to buy it before you know it's going to be good. I was just trying to put it on your radar if it wasn't already and get a discussion going. And oh my christ I am not putting it up on an impenetrable pedestal whatsoever. If one of you could find something that would totally crush my optimism about this game, not just speculation and hesitation based on past negative experiences getting hyped about a game but it inevitably not meeting your expectations...be my guest.
And bad optimization? If you're referring to Cryengine 3 and it's difficulty running on lower end PC's (I'm just guessing because you didn't specify at all) Cryengine 3 was DESIGNED to say "Oh you have a 7970 GHz edition and you want a constant 60fps on very high with 16X AA and AF? Cool story bro..." It was designed to push even the top of the line gpus and cpus to their limits for years after it was developed.
And Battle"FRONT" 2 (my bad on that lol, ever since Dice took over I've been messing those up)
Well, obviously, for the time it was alright and the dogfights were fun enough. But you could only get so creative with it because of the limited hardware and physics that were possible with that engine (or at least that were implemented.) And just *sigh*...simply compared to what's possible today...it's not even in the same universe, quite literally. It's an 8-9 year old game that was released on 13 year old hardware. I understand that there are tons of great, playable to this day games, that could run on hardware even older than that but what we're talking about (hopefully) is a star sim that surpasses all other star sims in it's scope and breadth. And has a huge community driving it's production.
Links to vids coming...
Keep in mind that every developer usually does care about their product/mod, they really do. But that does not mean it's going to be average or even above average in game quality or its gameplay loop.
I'm not sure what's wrong with Battlefield 2s flight/targeting system. You basically just said that and didn't really elaborate. And oh boy! Graphics! That video really doesn't mean much tbh :/.
You are honestly setting yourself up to be disappointed. Like, you've practically placed this game on an impenetrable pedestal with how highly you talk of a game that talks about base features, bad optimization, and "passion.". And obviously the guys into the game, he's either very excited about it even if it isn't special, or he's doing it for appearances.
Keep in mind that every developer usually does care about their product/mod, they really do. But that does not mean it's going to be average or even above average in game quality or its gameplay loop.
I'm not sure what's wrong with Battlefield 2s flight/targeting system. You basically just said that and didn't really elaborate. And oh boy! Graphics! That video really doesn't mean much tbh :/.
You are honestly setting yourself up to be disappointed. Like, you've practically placed this game on an impenetrable pedestal with how highly you talk of a game that talks about base features, bad optimization, and "passion.". And obviously the guys into the game, he's either very excited about it even if it isn't special, or he's doing it for appearances.
My point is this is the natural hype that comes out around any game by a big name, like Spore was with Will Wright, and because expectations are so high even a good game will be a let down. The comparison to Freelancer was made because it's made by the same guy as Star Citizen, and there's nothing in that video that doesn't just sound like an updated version of Freelancer.
And to be honest, I saw some of the gameplay of Freelancer and my first impressions are that it looks a lot like Battlefield II's flight and targeting system. Please enlighten me if I'm wrong about the similarities. I mean...can Freelancer do this?
With the Cryengine 3 SDK there is just so much that can be done and modded into this game which appears to be very encouraged by Roberts. Of course it's possible we've all been duped and it will suck. I'm just looking at the evidence of wing commander and what I've seen from his actions so far.
Yeah, but Roberts himself appears to actually care about putting out an amazing game. I know that it's possible this could totally flop, I'm not familiar with Spore but I'll check out what happened with it. For instance, I saw an interview of his in which he said they were building a mo-cap studio of their own with industry grade equipment, just to produce weekly content for the game without having to spend ridiculous amounts of dough on contracting another mo-cap studio to do it for them. That means he's really investing in the game with the money he's received from the Kickstarter.
And to be honest, I saw some of the gameplay of Freelancer and my first impressions are that it looks a lot like Battlefield II's flight and targeting system. Please enlighten me if I'm wrong about the similarities. I mean...can Freelancer do this?
With the Cryengine 3 SDK there is just so much that can be done and modded into this game which appears to be very encouraged by Roberts. Of course it's possible we've all been duped and it will suck. I'm just looking at the evidence of wing commander and what I've seen from his actions so far.
You can't take everything being said in this kind of video at face value though. I've compared this stuff to what's being shown in the gameplay videos and whatnot, and the stuff shown in those are much more in line with what you can already see in Freelancer. Just remember what happened with Spore, and the kind of hype surrounding TFU's physics after the tech demo that year.
And to be honest, guns of icarus looks like dogs*** compared to this game and what it will offer.