Posted by: Crisiss
« on: June 10, 2013, 10:57:00 AM »The VSDIIs(Especially the Crimson ones) are also very fast for their size. I'd say they're the Panther Tanks compared to the ISDIIs Tiger in terms of battle prowess. Given the choice I prefer fleets of VSDIIs for maneuverability and speed in case I need to outflank or retreat a ship out of the immediate battle to heal.
It's more of a economy thing for me. If I can afford a couple VSD IIs and only one ISD I'm going to go with the VSDs. VSD IIs are good for hit and run attacks (although the IR isn't really tailored for that) and ISDs are slow as hell. ISD IIs are slightly better in terms of, well just about everything. I don't believe you can get Crimson Command VSDs in FTGU, no?
Hahah forget that man I've got viscounts on mine somehow I survived it I forget how long time ago basicly just make sure your ground forces are superb to your space only at guarding your planets lol god I lost space so many times but never my ground. It gave me enough time to build up my space force with which I now have several praetors and isds I tried over and over at which strike force to start with I came to the conclusion of carriek/modular and or lancer with escort carrier mostly carriek though.
I'm not sure what you mean by carriek, but again, VSDs are probably the best move, despite their price. But you do bring up a very good point, your ground forces are VERY important. The AI tends to just ravage your space forces at first and not invade the ground much. But when they do, they will wreck you. E-Webs and shock troopers (or PLEX, don't quite remember their name) are very useful for both the tanks and air speeders they decide to send at you. We're really only talking about the beginning at this point though.
I'd like Corulag to be the new IR starting point, seeing as it provides a better economy, retains the frigate shipyard aspect, and it gets them closer to a capital shipyard. EotH and NR are merely 3 planets away from their shipyard, while the IR is about 6. It's a little bit harder for the IR to get moving until they have their heavy hitters. Just my personal opinion. It also retains the 'IR controls the core' lore they've always had. Would be a nice change, although it does open you up to more attacks. I'd still prefer being closer to Byss although I'll be hit a bit harder.