I should probably clear some stuff up about this, may have given the wrong idea with the comparison to the video stuff.
The goal of this isn't really to get into the mehcanics of how to mod EaW; several of us have written tutorials on individual aspects, and I think that kind of self-contained instructional writeup or video for its own purpose is a lot more useful for anyone learning any individual aspect of modding. It also isn't very interesting to listen to.
The goal of this would be more for the discussion of the 'philosophy' of modding, though we would still inevitably mention some technical stuff; the stuff that, while it won't necessarily tell you how to change the firing rate of of the Lancer frigate from 4 to 6 shots per second on the back left laser cannon, it would be more widely applicable for people who want to start their own mod for any game or who just want more information on what this kind of project takes in general. The dynamics of the team, the role of community suggestions and interactions. Maybe some arguments between us on those kind of topics if we disagree. Definitely some disparaging comments about the way certain other mods handle thins, likely without actually mentioning any names since that's something I've tried to avoid.
The other aspect is more directly related to the mod, but it ties into the first, and there's some obvious areas of overlap. We've been asked about the mod's history a lot, and this is an area where we can discuss that in relation to the kind of things I mentioned above. We've been in existance for 7 years, gone through a lot of phases that we never really communicated some of the reasons for (partially out of laziness, partially for other reasons), such as the original 4 release structure being chiseled down to just Imperial Civil War.
It's kind of a different take on a popular thing a lot of mods do after failure or release on ModDB, Post Mortem writeups, which I used to read a lot when starting out TR. Where usually it's a text thing by one person, the leader or founder more often than not, I wanted to get more of the team into it, and this is something a lot of us (especially Enceladus and I think Kalo) have been interested in doing for a while.
For example:
http://www.moddb.com/tutorials/post-mortemhttp://www.moddb.com/features/eternal-silence-post-mortemhttp://www.moddb.com/mods/the-nameless-mod/features/the-nameless-mod-postmortem-part-1Only we intend to be a bit more lighthearted/informative/entertaining with it and less emo.
So basically, anything's fair game (such as the how we approach the development of a ship in general, as Revanchist asked), but we'd rather stay away from the basic nuts and bolts of how to accomplish menial task x.
Usually people save that for the autopsy, and while we aren't going anywhere yet, the 7th anniversary seems like a good time for it, especially as it's near the wrapping up of ICW and ramping up of Ascendancy.