Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Post reply

Warning: this topic has not been posted in for at least 100 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What is the name of the planet we live on? Type it backwards then add a 5.:
Who is taking revenge? (lowercase):

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Zharkov
« on: November 08, 2012, 02:44:42 AM »

There seems to be a similar problem with the Acclamator Class.
Posted by: Slornie
« on: November 05, 2012, 01:23:13 PM »

Yeah, that last line is a typo.  Although we've known about it for a while it's less of a priority to fix than some of the other bugs that have been reported.
Posted by: Zharkov
« on: November 04, 2012, 05:18:37 PM »

I am new to this, but it seems to me that the Venator should not spwan 6 Tie bomber squadrons in era 4 and none in era 5:

   <!-- Fighter complement -->      
      <Starting_Spawned_Units_Tech_4>A9_Squadron, 6</Starting_Spawned_Units_Tech_4>
      <Starting_Spawned_Units_Tech_4>TIE_Bomber_Squadron, 3</Starting_Spawned_Units_Tech_4>
      <Starting_Spawned_Units_Tech_4>TIE_Interceptor_Squadron, 3</Starting_Spawned_Units_Tech_4>
      <Starting_Spawned_Units_Tech_5>Preybird_Squadron, 6</Starting_Spawned_Units_Tech_5>
      <Starting_Spawned_Units_Tech_5>Howlrunner_Squadron, 3</Starting_Spawned_Units_Tech_5>
      <Starting_Spawned_Units_Tech_4>TIE_Bomber_Squadron, 3</Starting_Spawned_Units_Tech_4>
      <Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!