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Topic Summary

Posted by: yutpaeksi
« on: September 04, 2012, 11:59:28 PM »

Posted by: Corey
« on: September 04, 2012, 11:35:44 PM »

I'm starting to think I've spent too much time thinking about and playing this game and need to stop.

You have?
Posted by: yutpaeksi
« on: September 04, 2012, 11:29:49 PM »

It also has stronger shields.  A very important aspect whenever discussing a NR ship.

MC80's and MC80B's, yes.  But the MC90 is superior to an ISD in armament and not all that insanely inferior to the ISD-II.

This is disputable. The MC90 carries 80 heavy turbos, 30 ion cannons, and 6 torpedo tubes.

The ISD Mk 1 carries 60 turbolasers, 6 dual heavy turbos (= 12 heavy turbos), 2 quad heavy turbos (= 8 heavy turbos), and 60 ion cannons. So in terms of turbolasers, the MC90 has 60 more heavy turbolasers than the ISD's 60 regular ones. But then the ISD has 30 more ion cannons compared to 6 torpedo tubes. Because the ion cannons shred shields, it's a close call.

In a straight up fight between the two (no fighters), the MC90 probably wins out because of PTS. The ISD's weaponry also might be better arrayed for frontal assault, but I'm not 100% sure about that.

...Sorry if I'm being contentious, I'm starting to think I've spent too much time thinking about and playing this game and need to stop.
Posted by: tlmiller
« on: September 04, 2012, 11:03:52 PM »

It also has stronger shields.  A very important aspect whenever discussing a NR ship.

Keep in mind that the Mon Cal cruisers are also vastly under-armed compared to the IR's Star Destroyer counterparts.


MC80's and MC80B's, yes.  But the MC90 is superior to an ISD in armament and not all that insanely inferior to the ISD-II.
Posted by: yutpaeksi
« on: September 04, 2012, 10:49:49 PM »

thanks a lot, this has all been very helpful, maybe i can finally succeed at scumming up the galaxy with my rebel filth

also one last question, what exactly is the difference between MC80's and MC80b's besides the difference in durability?

I recommend you check out the manual when trying to figure out each ships' capabilities: http://gutr.swrebellion.com/forums/index.php/topic,2701.0.html

The difference between the two ships is that the MC80 uses 48 turbolasers, while the MC80B uses 48 heavy turbolasers. Each "heavy" turbolaser does 30% more damage. Each ship also carries 20 ion cannons of the same variety. In addition the MC80B carries one more squadron, and I believe it carries more modern craft too, but don't quote me on that one.
Posted by: subame
« on: September 04, 2012, 10:32:52 PM »

thanks a lot, this has all been very helpful, maybe i can finally succeed at scumming up the galaxy with my rebel filth

also one last question, what exactly is the difference between MC80's and MC80b's besides the difference in durability?
Posted by: yutpaeksi
« on: September 04, 2012, 09:35:17 PM »

Well that's a little cheap Xizer...

I assume you're having trouble in eras 1-2, and maybe era 3. In eras 4 and 5, the NR fleet is as good, if not better, ship-to-ship as the IR fleet and close to being on par with the EotH fleet.

With the NR, your best friend is starfighter deployment or "spam." But the NR also has some fantastic options when using your frigates and corvettes. A group, say three each, of CR90s and DP20s (Corellian Corvette and Gunship, respectively) can carve their way through almost ALL of the oppositions fighters, and the Gunships' concussion missiles and dual turbolasers will give you some punch against opposing corvettes. Use that to clear the way for your own fighters and bombers to sweep in.

With X-wings and E-wings getting torpedoes (although at much slower firing rates than dedicated bombers), and the A-wings getting concussion missiles, use them to supplement your bombers' assaults on capital ships once they've cleared out the opposing enemy fighters.

As others have stated you can use your Mon Cal cruisers to take damage. Now you might try to use their power-to-shields ability to move them out of the fight once their shields start to fail but they're really slow. Sometimes you WILL lose an MC80 or MC80B as the AI tends to focus fire on these capital ships. Even if a ship's shields go down and you lose a couple of hardpoints, keep it moving. It can still clear the fight and its shields can recharge. But really the AI's tunnel vision can allow your smaller escorts to deliver a lot of damage. Keep in mind that the Mon Cal cruisers are also vastly under-armed compared to the IR's Star Destroyer counterparts.

The NR also has several smaller ships that are great damage "sinks". The Nebulon B series frigates are fast and maneurable to wade into the fight, unload a volley, take a few return shots, and quickly maneuver away to recharge their shields with Power-to-shields. Use your assault frigates and dreadnaught cruisers to deal damage while the AI's trying to take down the Nebulons.

And remember, KEEP YOUR SHIPS MOVING. Watch to see which ship the AI focuses on and rotate them around.

But really as the NR, if you properly manage your fighters you can cut down the opposing fleet's strength by half or more by the time your frigates and capital ships get to the fight. A big reason why is the AI is too dumb to congregate its fighters to meet your fighters head on, or to properly use lancer frigates and other corvettes to screen their capital ships.

And a general piece of advice, there are multiple Z layers, such as one for most capital ships, and I think there are three for most frigates (that's why you can have a frigate right above a capital ship but not one capital ship above another, which is weird cause I swear these battles took place in space!). If you can decipher which ships exist on which layer, you can bring in some 2D tactics, and use one ship to shield another from damage. For instance, if you have three assault frigates in a line, and you see the middle one taking a lot of damage because all the AI's ships are focus firing on it, move one of the two other frigates into the path of fire. It CAN shield the damaged ship from a lot of damage.

Hope this helps make your battles more enjoyable and fun. The TR team has done a great job of balancing a lot of each side's ships. No side is undefeatable. You just have understand each side's strengths and capabilities.
Posted by: Lord Xizer
« on: September 04, 2012, 07:53:39 PM »

Use their fights and light ships to get around the IRs heavy slow ones. Clear fog of war and jump in to attack the shipyards. once those are destroyed the AI normally leaves if you outnumber them(doesn't matter if your numbers are fighters and theirs are cap ships)
Posted by: tlmiller
« on: September 04, 2012, 05:59:31 PM »

MC80B/MC90's watch the shields and use "power to shields" only when they're low.  Don't waste it near the beginning of a battle.  Also, once they're starting to lower, move the ship away from battle and rotate your Mon Cals.  Having non-destructable shield generators means you can back off and let your shields recover and come back.
Posted by: subame
« on: September 04, 2012, 04:23:19 PM »

anything else?
Posted by: Calamitasi
« on: September 04, 2012, 02:29:12 AM »

Spam fighters.
Posted by: subame
« on: September 03, 2012, 11:02:00 PM »

Ok, so I usually play empire, but earlier i decided "ya know what, i should try the republic, how bad can it be" and put it on The Stars Align, and well....I'm getting destroyed. Wrecked. Shredded. Blasted. Made to walk funny. Im not getting massacred but i am losing 2-3 times as many units as i would playing empire. So, any ideas? Strategies, advice, hints, tips, cryptic and sagely words of wisdom from anyone?
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