I was thinking: if you guys get the viscount running, the IR will have almost nothing to counter it with. Since it appears you are having trouble with a cloak, which would be a great way to give the IR a chance to recoup after being pounded by the viscount, why not give Pellaeon a regenerate shields ability?
The problems with cloaks is the exporter won't do it properly. Even when we just re-export FoC models they break, but yeah. Ever since we upgraded to 3ds Max 9. In any case, power to shields isn't a very Remant-y ability so we try to refrain from giving them it. The Viscount won't be in most GCs anyways, and in the ones where it is, the Remnant will certainly have the capacity to counter it. The Viscount will be the least of anyone's problems.
Also, I was looking at the weapon compliment of the Executor and Viscount, and saw that each had a point defense system. Could they be given it in 2.0, or would that make them too OP?
Most ships did, it's not something we ever include. I've never liked how FoC does it. We have other uses for that ability if we ever decide to do it
Finally, I was thinking about bounty hunters. I was thinking that you could make them temporarily remove ahero from play, whereas actually defeating the hero could kill them. The only ones this wouldn't work for would be the IR leaders, since they must always be in play.
Bounty Hunters always worked by killing the heroes, the respawn is independent of that. Same reason Han's smuggling ability doesn't exist properly anymore. Unless we did some story or LUA scripting (which I'm not even sure would work for this) then the only way to do it is the if killed, stay killed method which makes it completely unfair.