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Topic Summary

Posted by: Corey
« on: May 10, 2012, 02:14:56 AM »

So, do you want a fourth faction for sure now? If yes, I'll see if I can get the era progression script done soon.

Yeah, it's something we can definitely use even if it's not necessarily for playability. That would be great.
Posted by: Lord Xizer
« on: May 09, 2012, 09:40:48 PM »

So, do you want a fourth faction for sure now? If yes, I'll see if I can get the era progression script done soon.

I am a mere contributor of humble fan origin but I think the idea has promise. I'd like to see it.
Posted by: Pox
« on: May 09, 2012, 07:27:09 PM »

So, do you want a fourth faction for sure now? If yes, I'll see if I can get the era progression script done soon.
Posted by: Lord Xizer
« on: May 09, 2012, 06:43:12 PM »

Basically that the units that only one group would or should have wouldn't be available to the faction if it's meant to be representing another group, so for example Teradoc wouldn't get Raptors and TIE Raptors.

Ah I see. That would be useful in helping distinguish each warlord.
Posted by: Corey
« on: May 09, 2012, 03:29:21 PM »

Well if it happens immediately after capturing a planet, the reward for capture would be enough anyways.
Posted by: Pox
« on: May 09, 2012, 08:26:43 AM »

Quote
I'd hoped LUA would be able to do something, but oh well. I suppose there wouldn't bea huge problem with those factions getting a free barracks on their planets instead of using a black hole, it could be balanced out in other ways. More important than era progression is probably being able to split it between different subfactions (Teradoc, Zsinj, Pentastar, etc for Warlords, for example)

The bulding doesn't even have to be free.
If I remember correctly it is possible to take money from the player using a script.
However, the player will get lucky if he has less than required, cause the command will just take what he has in that case.
Posted by: Corey
« on: May 08, 2012, 08:21:36 PM »

Basically that the units that only one group would or should have wouldn't be available to the faction if it's meant to be representing another group, so for example Teradoc wouldn't get Raptors and TIE Raptors.
Posted by: Lord Xizer
« on: May 08, 2012, 08:17:55 PM »

More important than era progression is probably being able to split it between different subfactions (Teradoc, Zsinj, Pentastar, etc for Warlords, for example)

What do you mean? More individuality for those factions or for their units?
Posted by: Corey
« on: May 08, 2012, 07:59:28 PM »

I'd hoped LUA would be able to do something, but oh well. I suppose there wouldn't bea huge problem with those factions getting a free barracks on their planets instead of using a black hole, it could be balanced out in other ways. More important than era progression is probably being able to split it between different subfactions (Teradoc, Zsinj, Pentastar, etc for Warlords, for example)
Posted by: Pox
« on: May 08, 2012, 07:46:39 PM »

Unfortunately, the player would have to have one of those on every planet(or in orbit), since the whole system is based on the <Required_Special_Structure> tag. Without this it's impossible to lock the old units.
Posted by: Corey
« on: May 08, 2012, 06:36:46 PM »

Well, if you can make it so a single instance of an object somewhere in the galaxy (as opposed to needing to be on the same planet) can universally unlock certain options then I think we could swing it without any loss of a building slot. For example, if we were to make 5 different barracks entries, and the build prereq for each era already having an existing entity of that barracks anywhere in the galaxy, then we could easily do it, since everyone always has at least one barracks unless they've already lost the GC and we could replace all existing barracks' with each tech level change to cut off previous options. That way there's no lost slot anywhere, but I'm not sure if it could work that way.
Posted by: Pox
« on: May 08, 2012, 02:36:54 PM »

That's definitely an option. After playing around with the Yevethans in BFC, the stability issues I expected don't seem to be occuring, but once all of the extra stuff they'd need is developed who knows.

Well, since you already have a script looping through all planets(assuming that you have implemented the script that shows the special structures) I don't think that there will be any major performance issues if you add some stuff that spawns a building and some heroes when a new tech level is reached.
The only downside is that you can't avoid that lost building slot. Without Story Events you just need something like this that unlocks your new units.
Posted by: rumiks
« on: May 08, 2012, 02:25:55 PM »

if ya need any help with making it i will and it be a good way to learn things to and i basically know the yuzong vong down pat having read all the books 1million times
Posted by: Corey
« on: May 08, 2012, 12:52:01 PM »

Well the point here isn't that we're trying to find a faction to make playable, the point is whether or not we can make more of the existing factions playable without any drawbacks. Whether or not we ever did the Vong would be a completely seperate issue.
Posted by: rumiks
« on: May 08, 2012, 12:17:37 PM »

yuzong vong i think would be good
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