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Topic Summary

Posted by: Corey
« on: March 11, 2012, 09:07:26 AM »

I like that idea - Isard is very short of any Fleet Commander, which may be quite disastrous for her forces when faced with EotH or New Republic admirals.

For Isard's Era I have maybe bettter proposal than Sate (traitor!  8) ) Pestage - the Imperial Advisor Ars Dangor, who cooperated with her, at least until re-emergence of Emperor Reborn:
http://starwars.wikia.com/wiki/Ars_Dangor

Or Bregius Golthan, Imperial Advisor and comander:
http://starwars.wikia.com/wiki/Bregius_Golthan

In fact, after some deeper in-thought for Isard's Era the following "pack" of heroes would be quite good and useful:
1. Isard herself - better organizer than commander, yet quite useful due to her Lusankya that can be a backbone of the initial IR fleet battlegroup.
2. Joak Drysso - fleet commander
3. Ait Convarion - fleet commander
=> both Flt Coms are very needed as the IR has virtually none of them at start, and they may be very useful... and Isard can't be everywhere; besides she is much more needed to reduce costs of prduction/construction.
4. Soontir Fel - he may be, though for me the "fighter squadron hero" is of rather negligible importance (for 34 weeks I have NOT used him even once).
5. Ars Dangor - organizer/administrator - may be used to reduce costs of construction/production by, let's say, 25% (as Sate Pestage in vanilla FoC)
6. Bregius Golthan - also organizer/administrator - with bonus similar to that of Dangor (or mabe reduced to 20% but with some small command skills of +5/10%?).
=> IMHO the IR at start requires desperately to cut costs of production, as good player (or at least me...) can live and win without Flt Comms, but CAN'T without ships! Nor defend his planets (especiialy main shipyards) without Golans and HVGuns.

Isard's getting her own price reduction bonus, adding two more heroes that just do that would just be a waste of hero slots and really unbalance it in the Empire's favour (Isard's currently at 10). Three price reduction heroes would be enough to basically camp one at each cap shipyard planet.
Posted by: Senza
« on: March 07, 2012, 10:46:59 AM »

Okay I thought so. Hm well in that case the Moff Council sounds like a good idea.
Posted by: Lord Xizer
« on: March 07, 2012, 10:42:07 AM »

You're thinking of the Deep Core Warlords the Moff Council was formed after Pellaeon consolidated the remaining Imperial fragments into the Imperial Remnamt(The True Empire as he called it)
Posted by: Senza
« on: March 07, 2012, 10:22:18 AM »

Tierce is simply the icon being used, he represents the Triumvirate, which travels the Galaxy aboard Dorja's Relentless. It also makes sense that he is the land unit, since he's the only capable combatant.

So no it wouldn't make sense to add Dorja as a separate hero in this case. Nalgol, and the Tyrannic, on the other hand, might make sense.

Oh, I never actually used him lol I always assumed he was just a ground unit. Also, I thought the Moff Council was disbanded when Daala killed them all? Or am I thinking of the warlords and the Moff Council is a seperate entity?
Posted by: Meyer
« on: March 07, 2012, 01:11:38 AM »

Instead of Disra why not the Moff Council as a hero that gives cost reductions and boosts production?
Posted by: Corey
« on: March 06, 2012, 08:30:29 PM »

Basically what Yutpaeski said. We're not refusing to give somebody the Relentless because the Triumvirate had it and we don't like them, we're refusing to give Dorja the Relentless because the Sinister Triumvirate controlled it and it's already in the mod for the only militarily relevant part of that Triumvirate anyways.

It's exactly the same as the situation with Thrawn and Pellaeon when Thrawn has the Chimera. Yes Dorja/Pellaeon were on the ship with Thrawn/Tierce, but all of the gameplay-relevant stuff is coming from Thrawn and Tierce. Yes, Tierce was doing it through Flim but we decided to keep it simple instead of trying to explain why Thrawn's in the ship in space and yet there' a stormtrooper on ground since it's all technically 3 people in one via a truncated version of the entire plot of the Hand of Thrawn duology in the popup description.

Basically as far as the four of them go (Sinister Triumvirate and Dorja), Disra is the only one that would be considered on his own as a seperate entity, since he could actually do something, even if it's just provide a cost bonus or whatever. Flim without Tierce is pointless, and they chose the Relentless as their flagship, so Dorja gets superceded.
Posted by: yutpaeksi
« on: March 06, 2012, 04:16:57 PM »

Tierce is simply the icon being used, he represents the Triumvirate, which travels the Galaxy aboard Dorja's Relentless. It also makes sense that he is the land unit, since he's the only capable combatant.

So no it wouldn't make sense to add Dorja as a separate hero in this case. Nalgol, and the Tyrannic, on the other hand, might make sense.
Posted by: Senza
« on: March 06, 2012, 03:36:19 PM »

Why not have Dorja's Relentless in the Pellaeon era? Or whoever is commanding the ship. I don't see how it being under the command of the Sinister Triumvirate is relevant, considering Grodin Tierce, who is PART of the Sinister Triumvirate, is an available hero.
Posted by: Darth Stalin
« on: March 05, 2012, 03:05:57 AM »

Quote from: yutpaeksi
EDIT: Isard Era:
- Captain Joak Drysso and the Virulence (ISD Mk II)
- Ait Convarion and the Corruptor (Vic Deuce)
I like that idea - Isard is very short of any Fleet Commander, which may be quite disastrous for her forces when faced with EotH or New Republic admirals.

For Isard's Era I have maybe bettter proposal than Sate (traitor!  8) ) Pestage - the Imperial Advisor Ars Dangor, who cooperated with her, at least until re-emergence of Emperor Reborn:
http://starwars.wikia.com/wiki/Ars_Dangor

Or Bregius Golthan, Imperial Advisor and comander:
http://starwars.wikia.com/wiki/Bregius_Golthan

In fact, after some deeper in-thought for Isard's Era the following "pack" of heroes would be quite good and useful:
1. Isard herself - better organizer than commander, yet quite useful due to her Lusankya that can be a backbone of the initial IR fleet battlegroup.
2. Joak Drysso - fleet commander
3. Ait Convarion - fleet commander
=> both Flt Coms are very needed as the IR has virtually none of them at start, and they may be very useful... and Isard can't be everywhere; besides she is much more needed to reduce costs of prduction/construction.
4. Soontir Fel - he may be, though for me the "fighter squadron hero" is of rather negligible importance (for 34 weeks I have NOT used him even once).
5. Ars Dangor - organizer/administrator - may be used to reduce costs of construction/production by, let's say, 25% (as Sate Pestage in vanilla FoC)
6. Bregius Golthan - also organizer/administrator - with bonus similar to that of Dangor (or mabe reduced to 20% but with some small command skills of +5/10%?).
=> IMHO the IR at start requires desperately to cut costs of production, as good player (or at least me...) can live and win without Flt Comms, but CAN'T without ships! Nor defend his planets (especiialy main shipyards) without Golans and HVGuns.
Posted by: Jkrueger
« on: March 02, 2012, 04:49:10 PM »

How about one of us go write a book with a bunch more officers in it so we can have material to use? :P
Nah we should just have 3D special editions of old heroes...
Posted by: Senza
« on: March 02, 2012, 03:27:14 PM »

How about one of us go write a book with a bunch more officers in it so we can have material to use? :P
Posted by: Meyer
« on: March 02, 2012, 10:02:40 AM »

How about Afsheen Makati for Isard?
Posted by: Darth Stalin
« on: March 02, 2012, 01:49:52 AM »

Carnor Jax does NOT fit into Shadow Hand (Palpatine reborn) era - it seems he acted AGAINST the Emperor. He might be during Daala's era or better within Warlords faction.

Kir Kanos... well, he may fit SH better, as he was then an active and trustworthy loyal member of Imperial Guard.
Posted by: Lord Xizer
« on: March 01, 2012, 07:43:29 PM »

Shouldn't Veers be in a Chariot command vehicle(as that was what he was in during his suicide charge)
For the Shadow hand Scenario I think adding the following as heroes would broaden the IRs hero rangeand give a bit more equality of number of heroes to the NRs hero glob.
Kaine(gives production speed bonus on any planet he's on of 25% less build time)
Delvardus(in Night Hammer and gives a damage bonus of 25% to Imperial units)
Teradoc(in 13X gives ability to build Crimson Command or 25% health bonus to VSDs)
Harrsk(in ISD with two abilities(all power to shields and all power to weapons with a 25% efficiency bonus for ISDs)
Carnor Jax(in space ISD Emperor's Revenge and on land with his vibroblade staff with the abilities of Vader, infantry repel and vehicle crush)
Kir Kanos(in space with a Scimitar fighter and on land as himself with his staff with the dash ability and the berserker ability Yoda has in vanilla FoC that slaughters all infantry immediately in range of his weapon)
that way the IR has 5 space heroes and 5 land heroes(The Emperor, Jax, and Kanos are both) and 1 support hero.
So you have a total of 10 heroes(though just giving the IR Kanos, Jax and Kaine might be a lighter but more effective choice for shadow hand with Delvardus, Harrsk and Teradoc being given to the Warlords minor faction with unique units for the eras the Warlords are in.)
Posted by: Corey
« on: February 21, 2012, 07:05:40 PM »

Well, Palpatine is already playable.
Those working on this mod do so in their own free time and for no pay.
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