Posted by: Lucinator
« on: June 21, 2011, 07:01:34 PM »SD-9's SD-10's and X-1's in Dark Empire era
for all eras, for NR:senate guard for IR:royal guard or Coruscant Guard
for all eras, for NR:senate guard for IR:royal guard or Coruscant Guard
Second Could Byss be moved closer to the Deep Core? Right now it's kind of in the mid rim on the GC map. this would put the Reborn Emperor in a direct line to multiple core worlds faster as well as coinciding with it's actual location.
Third The Crimson command of Red Hulled Victory SDs for the IR in Daala's era. Could have them able to be built only when Pellaeon is in orbit over a planet with a medium Frigate shipyard(like Niles Ferrier with the katana dreadnaughts.) Could make them much faster than normal Victory SD with more firepower, but balance it out with weaker shields and hard points. they would make great first strike vessels for the Empire but have lower health thus adding to the idea of how to use them strategically.We've had these in and out several times, but I think the general consensus at this point is wait until we have the final VSD models done.
Fourth, could you redo the voice for the Eclipse and Sovereigns? As it is now they sound like they have Mon Calamari at the helm. Could you use Tyber's voice over all for them as you did when the super laser is fired? he sounds much more Imperial and ruthless, as well as being human in keeping with the Empire's Xenophobia under Palpatine.The voices aren't meant to suggest they're actually being flown by Mon Calamari. The voices are really the lowest thing on our list right now. As far as Tyber goes, his other VO's are about how great he is. The Eclipse will get Palpatine's VO's at some point when I have less other stuff to do.
I have a different suggestion, or more of a question. The mod is awesome, but in msot bigger battles my computer lags and it is definetely an overkill for EAW:FOC (quad core 2.4 ghz radeon hd 4800, 8gb ram). What is the cause of the lags? Maybe those explosions that automatically appear should be eliminated? Apart from lag Issues I think it would be better if they were off, so we could see the fighter loses and better estimate what we have left. Now it is impossible to know how many fighters we have since they are small and their destruction is not really visible with all those "fake" explosions around.The flak explosions are almost certainly not the cause of lag. If you're referring to 1.0, then 9 times out of 10 it's the K-Wing and Clawcraft, which had shadow mesh issues and lagged a lot.
Another thing is connected with GC, I think that every faction should have at least 1 very solid defensive fleet that they would use to defend the most important worlds (coruscant, Nirauan, Yavin/Mon Calamari), so after defeating the main fleet there would be still some challenge in capturing the capital planet. It would also be fun to have a huge battle with lots of reinforcements on both sides.Could you clarify this a bit more? Do you mean at the start of each GC they all have more ships at specific planets, or that they get more ships in battles on those planets than they actually have on the GC map, or something else entirely?
Ah ok, could be used for IR (Bellator) then but they have lots of ships already.
I was thinking you guys could model in a new SSD such as the Bellator-class Star Dreadnought and give it to the EoH seeing as how they need more ships, or use the Implacable model from Jedi_Consular, would make an excellent ship for EoH, ofcourse giving him credit and all for the model. Plus I havent seen either of those ships in any mods, don't recall seeing Nemesis in the mod either... was the Nemesis around after Endor?
The Anakin Solo was commissioned over 20 years after the end of the mod. Im not sure any of the factions has developed long range turbolasers before then.
EDIT: Oh, and maybe when you are done with fixing all bugs you could add some ships with long range turbolaser batteries? Or increase the range of all ships, cuz now it is quite funny when they have to be so close to each other. I bet that turbolasers had more range or at least those long-range ones, like on "Anakin Solo" ship.The Anakin Solo was commissioned over 20 years after the end of the mod. Im not sure any of the factions has developed long range turbolasers before then.
unless Slornie can pull another magic LUA rabbit out of a hat.No rabbit so far im afraid. In fact, i can't even find anything that defines how Stealth (or other abilities) work.
For the reborn emperor, the dark side elite as a recruitable minor heroes could be nice. empire has very few heores compared to the republic on that era.I want to do Xecr Nist or Kam Solusar at some point.
First I was wondering if you might give Pelleaon's flagship the Chimaera the cloaking shield in the Caamas crisis level. Since it was the double blind variety of Cloaking you could balance it with the ships sight range going to virtually zero when it's activated but have the ship be completely undetectable for the time it's on. As for why, it would be canon as the cloaking shield was added to the Star Destroyer in the book, Specter of the Past and would give Pelleaon a nice little trick up his sleeve in that scenario.
Third, instead of Grand General Brashin in Isard's era, Admiral Delak Krennal and his Reckoning were more relevant to that time than Brashin, minus the ground option of a chariot. Krennal was a major character in the X wing comics and Novels as well as a relatively successful warlord later on in the EU.We had him in for a long time, but I can't remember when or I why I took him out. He'll probably be back in.
I tried to list the planets that were significant or scenes of battles and are not currently in Hunt for Zsinj scenario. They are also all in that area of the galaxy on the map I saw in the Star Wars Atlas.
Could you also put in Wraith Squadron as a fighter slash commando hero for the NR? Rogue Squadron was also instrumental in chasing Zsinj.I'd quite like to see the Wraiths as well! Personally, i envisaged them as having the NightCaller in space battle (launching a single fighter squad comprising 10 X-Wings and 2 TIE Fighters) and then maybe three or four people on the ground. As i recall there's already a Rebel Pilot model/skin in vanilla EAW too.