Posted by: fFoxfire
« on: December 22, 2010, 07:27:50 PM »Well the commen idea i hear is have Empire control Coursant have Rebels sontrol Mon Calamari and have Zann control Ryloth or Mandalor and have 1 big old huge GC, the issues the mods have is either 1 you build a ton of infantry and take over major parts of the either unimposing or very easily and by the time you meet a worthy oppent you probbly have a huge force to easily counter, OR there is some 4th netural faction that is actually is more powerful and yet the A.I. would have to be dumbed down so low that people would get bored cruhsing mindless waves of netural A.I. defenders.
However with TR I see no need for it when I play Art of War my god, it takes as much time to play as another similar game Sins of the Solar Empire, and the ongoing game was only hat 60-70 planets at max. TR Adds Planets , Earas Heros factions and tons of opposition, the only thing that would make this game epic would be Diplomacy but sticking to the SW time and storyline this wont ever happen. While the game play is very repeating at times in this mod its still takes x4 the amout of time to play this game, however Lag is also a reason heh but still 1.0 is ground breaking to me and 1.1 i cannot wait.
However with TR I see no need for it when I play Art of War my god, it takes as much time to play as another similar game Sins of the Solar Empire, and the ongoing game was only hat 60-70 planets at max. TR Adds Planets , Earas Heros factions and tons of opposition, the only thing that would make this game epic would be Diplomacy but sticking to the SW time and storyline this wont ever happen. While the game play is very repeating at times in this mod its still takes x4 the amout of time to play this game, however Lag is also a reason heh but still 1.0 is ground breaking to me and 1.1 i cannot wait.