Posted by: Corey
« on: April 11, 2008, 03:19:01 PM »
1. LUA is NOT the engine coding, the Alamo engine is done in C/C++ IIRC.
2. Modding can include programming, it does for many games... Coding = Programming. However, EaW and FoC let us edit the XML and LUA files, which is just scripting.
3. Config.meg just has the XMl and some LUA stuff in it (as well as some stuff that few mods edit, more on that never), its what you extract to get those files...
4. The reason people don't mod EaW's engine coding is not JUST because most don't know how to go about it, its also because if they released a mod with the engine coding, they'd get sued.