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Topic Summary

Posted by: Isamu
« on: March 01, 2008, 08:37:35 PM »

allright thanks slornie
Posted by: Corey
« on: March 01, 2008, 03:51:02 PM »

And this isn't even the right place to ask that question in the first place.
Posted by: Slornie
« on: March 01, 2008, 03:48:28 PM »

Arb already answered this in the February Part 4 Update:

Quote
There'll be about 70 tops in any GC that gets released with the main releases.

In response to 'Snaky' asking about a GC with all planets on:
Quote
I might, but it'd be after the release of R3, obviously... Also, it may require some editing that I wouldn't want to spend more of my life doing at that point.
Posted by: Isamu
« on: March 01, 2008, 03:41:33 PM »

i guess i will read it now. are you going to be able to include a galactic conquest with all 170 planets for people with the high processing capapble computers?
Posted by: Corey
« on: March 01, 2008, 03:28:31 PM »

Ever read the about page? I shouldn't have to explain that.
Posted by: Isamu
« on: March 01, 2008, 03:27:37 PM »

so is each mod based in a different time line or are they just the same time era with different factions?
Posted by: Corey
« on: March 01, 2008, 03:05:00 PM »

Yes.
Posted by: vadereclipse
« on: March 01, 2008, 02:58:07 PM »

planets are retained though, right?
Posted by: Corey
« on: March 01, 2008, 02:40:56 PM »

No. Each release will only have three playable, and however many unplayable that are in their description. In some cases, formerly playable factions will return as non-playable faction but this will be explained today in more detail in the Admiral's Louge.
Posted by: GrndAdmrlPellaeon
« on: March 01, 2008, 11:39:36 AM »

Does that mean that in each release only three will be playable, but the rest will still be in?
Posted by: Isamu
« on: March 01, 2008, 12:30:30 AM »

yea thats what i meant
Posted by: Corey
« on: March 01, 2008, 12:29:32 AM »

No... You can have as many as you want as long as the total number is under 21, you just can't use scripting for the fourth and onwards.
Posted by: Isamu
« on: March 01, 2008, 12:28:25 AM »

one thing about eaw modding i didn't like is you can't mess with the faction numbers past + or - 1
Posted by: Corey
« on: February 29, 2008, 10:37:33 PM »

No. At one point we were planning compilation releases with all playable factions but that would make the game stop functioning.
Posted by: GrndAdmrlPellaeon
« on: February 29, 2008, 10:33:56 PM »

I thought that Arbs said that each one will add on new factions.
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