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Author Topic: raid fleets and opening cinematics  (Read 378 times)

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January 16, 2020, 12:21:53 AM

Offline trojanrobmc

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raid fleets and opening cinematics
« on: January 16, 2020, 12:21:53 AM »
Question--

Not sure if this is appropriate here, but I haven't had much success in other modding forums, so I thought i'd ask these questions:

How do you produce the opening cinematics that play during the opening menu of the games? Where are these stored, and how do they play?

Also, I'm curious about the red "banding" on the models of the star destroyers, etc. that show up in the raid fleets. Are these specific models, or does the scripting or xml somehow determine how the red banding appears on the ships?

Thanks as always, and if this belongs in another forum, i'll be sure to move :)

January 17, 2020, 12:59:27 PMReply #1

Offline Slornie

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Re: raid fleets and opening cinematics
« Reply #1 on: January 17, 2020, 12:59:27 PM »
The menu battle is a specific space map specified in the gameconstants.xml; the menu essentially runs that map AI vs AI and shows the battlecam view.

Red banding on raid fleet star destroyers is likely to be the team colour specified for whichever faction entity we use for the raid fleets (so the same as how team colours work in skirmish).
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January 17, 2020, 02:41:52 PMReply #2

Offline trojanrobmc

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Re: raid fleets and opening cinematics
« Reply #2 on: January 17, 2020, 02:41:52 PM »
Thanks for the reply.

Do you know specifically what the folder name is? I see lots of Debug_Hot_Key_Load_Map folders, but nothing else. Much appreciated.

 

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