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Author Topic: Truces.  (Read 110 times)

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April 14, 2019, 06:33:56 PM

Offline t78

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Truces.
« on: April 14, 2019, 06:33:56 PM »
Peace is the absence of war.

The PA and EotH can build up their forces, and then their aggression level rises by the later eras.

I know this is utterly impractical from a gameplay standpoint for many reasons, but, is it possible from a programming standpoint to have a relatively bug-free gameplay mechanic where a truce is suggested and the opposing faction's aggression level drops? (if you attack any of their territory their aggression level rises, and it would be wise to suggest a truce when an attacking force isn't transiting between systems. Withdraw your forces from their territory before suggesting the truce).

I'm sure such a system doesn't work, but I am intrigued as to how. Apologies if this has been suggested before.




April 14, 2019, 08:29:30 PMReply #1

Offline Zardnaar

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Re: Truces.
« Reply #1 on: April 14, 2019, 08:29:30 PM »
Even if you could do it it seems a bit exploitative. basically once you snowball hard just make a truce or two and pound on someone.






 

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