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Author Topic: Ascendancy 1.1.6 Preview & Testing Start Date  (Read 182 times)

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November 22, 2018, 11:22:56 AM

Offline Corey

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Ascendancy 1.1.6 Preview & Testing Start Date
« on: November 22, 2018, 11:22:56 AM »
Hey there everyone. It's been a while since out last news post, but the time for testing of the new version is about to be here. Before we get into details, I've been doing an Imperial test run (Palpatine tree) on Corey Loses which goes over some of the changes we've made so far. I'll likely have time for one more run through before we start.



As we outlined in the announcement post , the upcoming 1.1.6 update primarily focuses on overhauling some of the balance issues in the mod from the previous release and working a bit on militia and ability flavour. Once this version is out, we'll be working on fleshing out the Hapans as a full playable faction, as well as completing some of the work started here.

The goal of the beta phase will be to get more feedback on the changes we're making as they're finalized, and so work will likely continue on adding and updating abilities and other assets throughout testing. We basically want to get as much feedback as possible before moving into a full release. In order to make sure we're able to respond to feedback as effectively as possible, we're going to be running the beta using GitHub, which allows us to push changes as they're made directly to everyone's copy. This means that the beta will be run primarily out of our Discord server, which will have channels dedicated to updates and discussion, as well as our forums, which will have a subforum set up for bug reports, as well as through GitHub itself. There will be full instructions on how to install the beta and report issues when the beta starts. This is currently planned to be:

Thursday, December 6th, 2018

We hope you're looking forward to playing around with the new changes. Once the beta starts, we'll be trying to host at least one community match per week through Corey Loses and the Discord server to make sure we get as much multiplayer feedback as possible. More details for those will be posted when the beta starts, too.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


 

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