Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: Planet starting spot problem  (Read 1572 times)

0 Members and 1 Guest are viewing this topic.

July 29, 2018, 07:42:58 AM

Offline Decepticon141

  • Stormtrooper Captain
  • ***
  • Posts: 15
  • Approval: +0/-0
    • View Profile
Planet starting spot problem
« on: July 29, 2018, 07:42:58 AM »
Small but significant bug. Sanrafsix Starting defense spot is wrong. No commander would start their defense ships from that asteroid pocket. (This was in the 138 planet GC)



Also is is possible to address Gilad Pellaeon dying in Era 2 then coming back in the later Era? Personally he is my top 3 least favorite Imperials all time. Strange when after I "accidentally" hypered him in too close to a massive rebel fleet in week 80. Just to have him take over my Imperial Remnant in Era 5.   

July 29, 2018, 07:38:19 PMReply #1

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: Planet starting spot problem
« Reply #1 on: July 29, 2018, 07:38:19 PM »
Some important characters are not treated as "deaD" if thewwy are that plot-relevant later, basically like when you have perma-death on in Fire-Emblem and plot-relevant charatcers don't "die" so they can continue on with the story. We can't cut off the entire fifth era because Pellaeon happens to die earlier in another place, nor the second one if Thrawn dies under the EotH. There's no way to make that kind of branching either make sense or function. Pellaeon isn't an era two hero though anyways, so I'm not sure how you'd have gotten him killed as the Empire in era 2.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


July 31, 2018, 10:55:45 AMReply #2

Offline Decepticon141

  • Stormtrooper Captain
  • ***
  • Posts: 15
  • Approval: +0/-0
    • View Profile
Re: Planet starting spot problem
« Reply #2 on: July 31, 2018, 10:55:45 AM »
Week 283 to be exact. Then again in 430ish. I understand if the script can't be set up that way. Wish it could.

July 31, 2018, 03:37:38 PMReply #3

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: Planet starting spot problem
« Reply #3 on: July 31, 2018, 03:37:38 PM »
It could be, but we don't want it to be. Most of it would stop making sense or become a lot more complicated for basically no reward, gameplay-wise.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!