Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: Imperial Civil War 2.2.5 Released  (Read 4912 times)

0 Members and 1 Guest are viewing this topic.

July 01, 2018, 03:02:34 AM

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Imperial Civil War 2.2.5 Released
« on: July 01, 2018, 03:02:34 AM »
We've updated both ModDB and the Steam workshop version of the mod to 2.2.5, which for ModDB means all previous updates since 2.2 are now included as well. If you have the Steam version, it will already have automatically updated.

ModdB: http://www.moddb.com/mods/thrawns-revenge
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106


Code: [Select]
- Multiplayer GC Support Added: Thrawn Campaign available as New Republic and Imperial Remnant
- New VO for dozens of units, across all factions
- Yevetha Re-Enabled in GC and Skirmish
- Empires at War and Black Fleet Crisis GCs Re-Enabled
- Several tactical maps added or updated for galactic conquest planets
- New Skirmish map: Smuggler's Ring
- Some updates to ingame tech tree dialog screens
- More AI tweaks, should fix AI skirmish issues with upgrading and building units
- Squadron count changes for several EotH ships (reflected in all tooltips)
- Hapan fighter spam nerfed
- Added a fix to prevent infinite loops causing game freezes when returning to galactic from tactical battles.
- Removed ground spawns from space-only planets for Yevetha in progressive GCs
- Stat display supported in mission log for all GCs and factions
- Added plot elements for building Wedge in the Lusankya for all applicable GCs, changes to Rogue Squadron spawns.
- Fixed issue where Carnor's era change speech would happen at the same cue as Palpatines (era changes would go on unaffected though)
- Removed Eri Palle
- Event added for Sil Sorrannon's revolt in BFC, which removes Yevethan heroes if you take too long winning the GC
- Fixed NR starting credits in Crimson Empire and Shadow Hand
- Fixed issue where Normal was getting more bonuses than Hard in some ways
- Fixed Ashik, Pellaeon, Skipray FoW reveal for Skirmish
- All EotH units have full stat readouts in text tooltips. Will be applied to other factions in 2.3 after feedback.
- Standardized Z-layers for ships of the same class (still randomized)
- Artillery health from 300->100 (MPTL, SPMAT, Plasma Mortar
- More ground units switched to hardpoints for inaccuracy checks
- Miy'til, TIE Raptor and ARC-170 lasers brought into line with other fighters
- TIE Defender health 25 -> 30, Shield Refresh 1 -> 3, added flyby sound effects
- Yevetha plex soldier icon changed
- Fixed Kariek ground map causing a crash
- Fixed Megamaser Texture
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


July 20, 2018, 02:54:19 AMReply #1

Tsubodi

  • Guest
Re: Imperial Civil War 2.2.5 Released
« Reply #1 on: July 20, 2018, 02:54:19 AM »
Hi Corey,

I've been having a coupe of issues with 2.25 and wanted to check if anyone else was having them.
I deleted all previous saves and started fresh, but it's either crashing as soon as it opens, or if I try to save in-game or load a saved game it's crashing as well.
Pretty sure 2.25 has properly downloaded via Steam workshop.
Any thoughts?

Cheers

July 20, 2018, 06:56:58 AMReply #2

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: Imperial Civil War 2.2.5 Released
« Reply #2 on: July 20, 2018, 06:56:58 AM »
Do you have a clean installation of EaW?
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


July 22, 2018, 09:35:08 PMReply #3

Tsubodi

  • Guest
Re: Imperial Civil War 2.2.5 Released
« Reply #3 on: July 22, 2018, 09:35:08 PM »
Yes I think so.
There were still a few saves from previous versions even though I thought i'd deleted them in Users/Saved Games, so I deleted these in-game.
It worked ok after that and stopped crashing for the most part. Still slow to load but working ok now, cheers.

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!