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Author Topic: TechLevel Issue in the GameObjectLibrary.LUA Script  (Read 857 times)

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June 04, 2018, 09:52:56 PM

Offline jakmezak

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TechLevel Issue in the GameObjectLibrary.LUA Script
« on: June 04, 2018, 09:52:56 PM »
I was tweaking your ICW 2.2.3 mod (excellent work btw!) to my liking for my own use.  In doing so, I noticed that you use TechLevel=GreaterThan(n) in several later squadron spawning entries.  When I tried that for my own entries with the ISD 2 (as an example), it really slowed the engine down to a crawl during runtime.  I don't know if that is helpful troubleshooting information or perhaps you already know, but I figured since I stumbled on it that I'd mention it here.  Best of luck as you perfect this great mod!

 

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