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Author Topic: Imperial Civil War 2.2 Known Issue and Bug Report Thread  (Read 10872 times)

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August 14, 2018, 05:12:12 PMReply #60

Offline HORUS

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #60 on: August 14, 2018, 05:12:12 PM »
All righty after having missed out on the 2.2.3 and 4...
 2.2.5
Playing GM in the Warlords GC.   ( Imperial factions ONLY...)
After start you're imediately asked do aid Peccati Syn,  During the space battle the remnant tried to escape but didn't succeed  and the battle just stopped bunch of isd and multiple single seaters from both factions just floating around not attacking. Only an extra ISD  brought in and its fighters/ bombers would attack

After that i brought treuten teradoc, his fleet + mr fett to Yavin IV. Accidentely pulled Mr Fett to the ground prior to any ground forces ariiving . say hello below to Mr. Ffet & Mr. Fett.. (both worked fine)

They did saiyan fusion dance afterwards though..
 

August 15, 2018, 12:54:01 AMReply #61

Offline trojanrobmc

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #61 on: August 15, 2018, 12:54:01 AM »
Not sure if this has been addressed, but I probably know the answer.

The faction symbols for IR, NR and EOTH appear on the planet that's controlled by that faction, as well as the fleet boxes that appear.

But for Pentastar, as an example, the faction symbols only appear on the planet, and not the fleet boxes.

Is this something particular to the game engine?

I've attached a file showing an example; the icon would typically appear between the 15 and Tangrene. (I think it's appearing upside down for some reason...sorry!)
« Last Edit: August 15, 2018, 01:09:28 AM by trojanrobmc »

August 16, 2018, 06:18:25 AMReply #62

Offline Corey

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #62 on: August 16, 2018, 06:18:25 AM »
Yes, the faction icons are an engine limitation unfortunately.
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August 16, 2018, 02:41:34 PMReply #63

Offline fubbles

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #63 on: August 16, 2018, 02:41:34 PM »
2.2.5 Steam
Orinda Campaign

Corona does not spawn any starfighters.

August 20, 2018, 12:24:42 AMReply #64

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #64 on: August 20, 2018, 12:24:42 AM »
Steam 2.2.5
Art of War
New Republic

It was between week 50-60 and The Imperial Remnant only had Coruscant in Era 2. I killed Thrawn over Cruscant and took the planet. After the correct amount of weeks passed it went from Era 2 to Era 4, completely skipping Era 3. Also I can click the portrait for Admiral Areta Bell in her Endurance but it takes me to a [Missing] planet not on the map and I can't move her or do anything on the planet she is on.

Corona not spawning any fighters or bombers.

Not sure if these are bugs but once the Era skipped from 2-4 and the holocron message played, the fleet over Byss consisted of 4 Modular Taskforce Cruisers only with Palpatine on the ground. Furthermore I can also build the Viscount (I thought it was unlocked in Era 5 not 4).
« Last Edit: August 20, 2018, 06:44:10 AM by fubbles »

August 26, 2018, 11:18:12 PMReply #65

Offline cab0oze

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #65 on: August 26, 2018, 11:18:12 PM »
General balance issue:
Nothing in the Empires arsenal is able to stop V-Wings as far as I can tell. I had an entire planet full of things that could shoot them (knowing that I was about to be spammed with them by an AI attack, but once they start flying around AA turrets are too slow to hit them, as are PLEX troopers. Stormtroopers were the only ones dealing damage, but they were mowed down long before doing much. Really stupid/frustrating.

The AA turrets are just catastrophically useless at shooting anything that actually flies at a decent speed.
« Last Edit: August 26, 2018, 11:21:15 PM by cab0oze »

October 08, 2018, 02:40:56 PMReply #66

Offline ianofdoom2

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #66 on: October 08, 2018, 02:40:56 PM »
I have three glitches to report:


1. When the Empire over Chardaan, I had an XQ platform with me for some reason. This was before I conquered Chardaan, and it seems that the platform is gone now that I've conquered it.



2. There was this one instance where Ysanne Isard and Delak Krennel (Or another warlord, I forgot who but I think it was him) entered orbit over Gyndine when I was invading it, but a fight did not initiate until I left Gyndine and came back.



3. When Harrsk defected, my super star destroyer disappeared and the game doesn't give me the option to build another one.

October 08, 2018, 02:48:48 PMReply #67

Offline Yan-Chan!

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #67 on: October 08, 2018, 02:48:48 PM »
I have three glitches to report:




2. There was this one instance where Ysanne Isard and Delak Krennel (Or another warlord, I forgot who but I think it was him) entered orbit over Gyndine when I was invading it, but a fight did not initiate until I left Gyndine and came back.




this might not be a glitch.   quick question, because I dont remember:  is krennel a stealth unit perhaps?  could have been a little mischief there? (Check for a little yellow/or blue circle in their unit icon thing) Im probably not much help sorry there
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October 08, 2018, 02:50:15 PMReply #68

Offline ianofdoom2

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #68 on: October 08, 2018, 02:50:15 PM »
No, he isn't. Neither is Isard IIRC.

November 05, 2018, 06:05:37 AMReply #69

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #69 on: November 05, 2018, 06:05:37 AM »
When I launch the disk mod it will show a white screen fore a few moments before crashing giving me no explanation as to why.
I've looked through the forums and others seem to have had the same issue with this patch only but not earlier versions

i love the mod and what you have done for the game, but it sucks how these problems exist and seeming lack of support people are getting

It would be great if this issue is fixed or I could get some help resolving it

thanks

November 05, 2018, 10:17:44 AMReply #70

Offline Corey

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #70 on: November 05, 2018, 10:17:44 AM »
When I launch the disk mod it will show a white screen fore a few moments before crashing giving me no explanation as to why.
I've looked through the forums and others seem to have had the same issue with this patch only but not earlier versions

i love the mod and what you have done for the game, but it sucks how these problems exist and seeming lack of support people are getting

It would be great if this issue is fixed or I could get some help resolving it

thanks

We have responded to multiple instances of that report, it's actually directly addressed in the FAQ pinned in this subforum- you need to make sure you have a clean installation of the game, and you need to make sure you have the proper RAM fix. Steam has been updated with several changes by Petroglyph, and I only have the Steam and GoG versions. My computer doesn't even have a disk drive, so my ability to directly help people with the disk version is limited. The mod takes more resources to run now than before, which is why it's crucial people have their game patched properly, and why issues exist running the newer versions for people who don't, and not the old- it's not an issue with the mod, so it's not something we can fix with the mod. For people who are less confident in their ability to troubleshoot their own version, we have recommended that they get the Steam version (it's regularly on sale for $5), as the one with the most stability fixes from Petroglyph. Because PG wasn't able to release those fixes for GoG and Disk, it's very likely we won't be able to support those versions in the future at all if we keep developing the mod, since even releasing 2.2 required stripping significant amounts of content from the mod (luckily it was just VO and scaling down galactic map textures for this version, in the future it would mean even more). The alternative is not being able to develop the mod at all, since we've pushed to the limit of what those versions can handle.
« Last Edit: November 05, 2018, 10:20:28 AM by Corey »
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