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Author Topic: Imperial Civil War 2.2 Known Issue and Bug Report Thread  (Read 5795 times)

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April 12, 2018, 02:16:45 PM

Offline Corey

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Imperial Civil War 2.2 Known Issue and Bug Report Thread
« on: April 12, 2018, 02:16:45 PM »
Please check existing patch notes in this post before reporting. ModDb downloads will always be a little behind the Workshop version (we'll be making compilation patches). I'll be deleting posts as they get addressed, in the interest of keeping the thread clean, so if yours disappears, that's a good thing.

If you receive an error on loading the mod, or on starting a GC, or your AI does nothing: This is generally caused by another mod's AI files being installed to the Data folder for the base game, which interferes with all other mods, sometimes causing crashing. To resolve this, go into your corruption\Data\XML folder and delete the folders named AI and Enum if they exist. Also, if you have the GoG or Disk version, make sure you have the FoC RAM Fix installed.

The Yevetha currently are unstable. We'll be disabling them in 2.2.2 until we solve their issues.

There is a known issue with EaW where crashes occur sometimes on saving or loading, sometimes deleting the saves. This is more likely to happen in large GCs- Petroglyph is working on a fix.



Patch 2.2.1 (April 16th, 2018)

Major Changes:
- Fixed skirmish AI inactivity
- Fixed an issue where era changes when factions are destroyed will cause a crash (until we have more time to test a better solution, this will mean the progressive GCs technically won't end)
- Doing live testing of some measure to improve GC performance on larger maps. Let us know if you see a difference.

Minor Changes:
- Various text fixes (most prominently, deconstruction buttons have names now)
- Moved Upcoming Changes button out from under Audio button
- Fixed missing Eriadu and Maldrood starting heroes in era progressives (Veers, Trier, Okins, Ramier)
- Fixed Gladiators not spawning fighters for Maldrood and Eriadu
- Commando sticky bombs reduced in damage and blast radius
- Broader KDY discounts
- Yevetha Boarding enabled
- Lott walker icon fixed
- Kyle dropped off by Moldy Crow
- Sienar Praetor discount removed
- Sacheen properly refers to single-unit retreat
- Nuruodo now requires only level 1 in skirmish
- Shifted save warning up slightly

- Ground skirmish heroes added:
--PA: Rei'kas, Sariss, Jerec
--Zsinj: Netbers, Lanu, Gethzerion, Melvar
--Maldrood: Dengar, Lott, Boba
--Eriadu: Weir, Strnag, Bossk, Veers
--Duskhan League: Eri Palle



2.2.2 - April 21st, 2018

Major Changes:
- Disabled Yevetha (and therefore Empires at War and BFC) due to causing crashes on initiating tactical battles until we can find the cause.
- Added Reinforcement prevention radii to Starbases and mines in skirmish
- Altered stats for power to shields/weapons in skirmish
- Removed power to weapons from larger ships in skirmish (Praetor, Nebula, Allegiance)
- Removed 3 mines on Core Conflict
- Removed Bright Jewel, Mantell Massacre, Corellian Conflict and Dark Fury skirmish maps (redundant or unfinished)
- EotH starts with Krsiss instead of Nsiss in Skirmish
- Added merchant dock units for all factions
- Fixed several skirmish ships removing all FoW, some may still remain.
- Empress station damage nerfed (6 protons per hardpoint -> 2)
- Moff Resuun Tractor Beam enabled
- Enforcer pop cap 2 -> 3
- Fixed [MISSING] Ion cannons on Oto, added Quad Ion projectile
- Fixed an issue where boarded or retreated units would sometimes spawn at dummy planets and be inaccessible.
- Fixed Eriadu Lancet availability
- Fixed duplicated Hailfire company
- Strang and Weir added to Eriadu for era progressives
- World Devastator and Praetor should unlock in era 3 and 4 respectively for Remnant, with WD relocking in Jax era.




2.2.3 - May 8th, 2018

- Fixed several instances of scripts ceasing to work in era progressive campaigns for certain spawn events. Still some cases likely left.
- Some galactic lag optimizations
- Fixed issue where ships would stop rendering when too far from camera
- Fixed Battledragon Death Clone
- Fixed Covell Crash on Deploy
- Fixed Quad Ion Cannon
- Some icon/text fixes
- Fixed issue where Zero Command would not break off properly in Endor Aftermath
- Fixed spawns for Okins, Ramier, Trier, Strang, Weir and Veers for Teradoc and Eriadu in various GCs
- Added NR progression holocron entries with era overviews (coming later for other factions). NR and IR now say exactly how progression works.
- Progression automatic timer reduced from 100 to 80 weeks, Thrawn -> Palpatine sub-era gap from 20 to 15 weeks
- Some skirmish FoW reveal fixes (others likely still remain)
- Company prices adjusted from 10,000 standard to other more suitable prices
- Many ground weapons (currently mostly Empire) moved to hardpoints from in-unit weapons, allowing for accuracy changes. Will be done for other factions as we go.
- Other, less interesting changes that I forget.



2.2.4 Update: 26 May
Edit
- Several map updates (Phindar, Serenno maps added)
- Re-added m,ap preview images (on invasion/base layout sacreens)

- AI Improvements:
-- Improved the way defending ground forces interact with landing zones (defendedrs shouldn't care about enemy reinforcements, they can go take landing zones)
-- Certain defensive plans made more accessible to AI
-- Fixed EotH building namers in AI plans
-- Improved AI handling of planetary weapons (factions using PA HVGun should fire it now)
-- SSD asteroid collision removed to help with pathfinding
-- AI now takes reinforcements into account before deciding to retreat
-- Incrteased desire to upgrade starbase levels
-- Added Interdictor as independent category type for AI use
-- Other minor adjustments

- Validusia made available to all Imperial factions
- Validusia range increased, should now outrange most ships and actually be somewhat useful (2100 -> 3100)
- Nerfed Ewok hunter damage
- Various text fixes (including Trier, Okins and Kosh ship command text, boarding use depletion tooltip)
- Lag experiements: restored AI for inactive factions, incraesed galactic movespeed (may be reverted)
- Fixed Megamaser graphical effects (singles should no longer render as duals)
- MMT AoE damage removed. strong sinmgle-target damage, shouldn't wipe infantry squads- Gamescoring script restored, should track end-game stats more accurately now)
- Documentation updates: EotH only for now, added more stats to tooltips
- Potential fix for crash opn completion of Katana Fleet mission (needs more testing)
- Elrood income 220 -> 120
- Oto, Empress, Validusia prices adjusted
- Empress Proton Torpedo launch count 2 -> 1 for all HPs
- Raid fleets temporarily disabled in era-progressive GCs
- Harrsk combat bonus to own star destroyer now applies properly (Whirlwind)
- Performance improvements to structure display

« Last Edit: June 12, 2018, 12:07:06 AM by Corey »
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April 13, 2018, 06:23:53 PMReply #1

Offline Arvenski

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #1 on: April 13, 2018, 06:23:53 PM »
GC: Crimson Empire
Faction: Maldrood, fighting New Republic in this particular battle.
Issue: On the Chazwa ground map, the sensor array can't be captured, at least not by my stormtroopers. Also, the civilians, which were supposed to be "allied with our enemies" did nothing and were not targetable. Screenshot.

Also, Empress stations are ridiculously OP; I attacked one with a fleet of like 8 ISDs, and it killed two, nearly killed a third, and had the shields down on one or two more, while it still had shields. lol
« Last Edit: April 13, 2018, 07:00:27 PM by Arvenski »

April 14, 2018, 09:11:34 AMReply #2

Helios303

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #2 on: April 14, 2018, 09:11:34 AM »
GC:From the Ground Up
Faction:Empire
Issue:On planet Yinchorr ground map, found a couple of build pads unable to be reached by infantry at all. Also a part of the map has something that just kills infantry just by moving near it. Not sure if there is something invisble on it or a code problem given it is killing anyone on both sides.

April 14, 2018, 05:20:19 PMReply #3

Offline taupin121

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #3 on: April 14, 2018, 05:20:19 PM »

Survival mode with NR :

At wave 5, Pelleaon spawn at the South-West corner, stay there and my ships refuse to go there or close to it (except if I order them to attack)

Some ship spawn squadrons (Corona, Majestic, Nebulon-B, Sacheen) without the animation while other spawn no fighters (Nebula, Endurance, MC80, MC80b, MC90, BAC, Quasar, MC40). Not sure if normal, we start with an Assault Frigate but we can't built more.

April 15, 2018, 10:10:07 AMReply #4

Offline taupin121

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #4 on: April 15, 2018, 10:10:07 AM »
Survival mode with IR :

Ordering an Acclamator give nothing while ordering an Impstar Deuce give you an Imperial I and an Imperial II (same is true for the Victory II which gave VSD-I + VSD-II).

Only the Vindicator and the MTC (only one Bomber squadron) spawn fighters.

April 15, 2018, 07:11:32 PMReply #5

Offline Hexodus Scar

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #5 on: April 15, 2018, 07:11:32 PM »
Commit Name: Released Version
GC Name: Skirmish
Faction: Duskhan League
Description: Jip Toor is in a VSD1 instead of an VSD2 like the description says.

In a bit I'm going to mark down each unit that still gives full sensor range and/or has SUR in skirmish.



April 15, 2018, 08:46:52 PMReply #6

Astarog1

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #6 on: April 15, 2018, 08:46:52 PM »
Released version
Era progressive
Playing as imperial remnent
Issues: no praetors or world devastators to build upon reaching era 3
Sovereign isn't able to Target delvardus with superlaser
Game crashed twice upon reaching era 5 autosave still exists though

April 15, 2018, 09:18:57 PMReply #7

Offline George98

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #7 on: April 15, 2018, 09:18:57 PM »
Bug #1

Version: Released Version Imperial Civil War 2.2

Scenario: Ground Skirmish

Faction: Duskhan League

Issue: The Duskhan League AI only uses its starting infantry and will only recall in those squads once they have been lost, the only units they actually build is a squad of Plex Soldiers.


Bug #2

Version: Released Version Imperial Civil War 2.2

Scenario: Empire's End (possibly other Progressive GC's as well)

Faction- Imperial Remnant

Issue: The Imperial Remnant does not get it's World Devastator's or Praetor's at Era 3 like they are supposed too.


April 16, 2018, 01:18:34 AMReply #8

Offline Corey

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #8 on: April 16, 2018, 01:18:34 AM »
Quote
1. Cannot attack Transitory Mists that are by the initial spawn point. No troop movement possible at all. Have tried multiple times, from multiple locations

This is not a bug- those planets are locked for story reasons (this is the case with any red flashing planet, though it's harder to see with the Mists because the model is smaller), and become accessible later on.

Quote
3. General lag on the Galactic screen, but not in battles. I'm running with a ryzen 1300x, 1060ti 3.0 gb SC, 8 gb RAM. No lag at all in battles (have not run very large scale battles tbf), but lag in galactic makes it hard to move troops. Don't know why there would be lag on this passive part but not in the more intensive battle sections.

This is hbecause it's really not the more passive part of the game. The game engine is old and 32 bits, so we only get one CPU core to work with. In battles there's really nothing CPU intensive going on and modern GPUs can easily handle that end. On galactic, you have far more planets and far more active factions, all running on a single thread, so it's way easier to have lag. We're trying to optimize it as much as we can, but really the only guaranteed option is removing content, and that's why we have so many GCs in the first place, so that people can always find something that runs smoothly, or if they're wiling to put up with the lag, they can play the larger ones as well.
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April 16, 2018, 08:54:05 AMReply #9

Offline Nemesis

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #9 on: April 16, 2018, 08:54:05 AM »
GC: Bacta War
Description: GC's description says that playable factions are IR, PA and NR, but instead of PA we have Zsinj's Empire.

______________________________________________________________________________________________

GC: Bacta War
Faction: NR
Description: Missing Icons for "Research Krytos Cure", "Harvest Ryll Kor", "Rulca".
« Last Edit: April 16, 2018, 09:17:23 AM by Nemesis »

April 16, 2018, 11:31:37 AMReply #10

Offline I_Jedi

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #10 on: April 16, 2018, 11:31:37 AM »
GC: The Bacta War
Faction: NR
Description: Recruiting Sair Yonka creates the actual Sair Yonka unit on Coruscant (intended) and a false Sair Yonka located where he was recruited (bug). The false one is named "Approach Sair Yonka" and is classified as a "Plot Point". I haven't seen what properties the false Sair Yonka has in battle.

April 16, 2018, 11:44:25 AMReply #11

C Moore

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #11 on: April 16, 2018, 11:44:25 AM »
Commit: Release
GC: Empire's End
Faction: NR
Issue: Hero unit Garm Bel Iblis has old sight radius
Issue 2: Admiral Ackbar's Focus Fire ability is missing or was removed. Not sure.

April 16, 2018, 12:49:24 PMReply #12

Offline C Moore

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #12 on: April 16, 2018, 12:49:24 PM »
Commit: Release
GC: Empire's End
Faction: NR
Issue: After killing Thrawn in era 2, era 3 did not start (Byss is still inaccessible, no popup, etc)

April 16, 2018, 01:16:26 PMReply #13

Offline Corey

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #13 on: April 16, 2018, 01:16:26 PM »
None of those 3 are bugs- heroes that are in skirmish and GC have lower sight reveal ranges, and concentrate fire was removed from everything becauser that ability seems to have a chance to crash the game regardless of whether it's in abse game or modded, until we're more sure about that we wanna stay safe. Killing Thrawn is also not supposed to immediately move you into era 3.
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April 16, 2018, 03:30:44 PMReply #14

Offline Luuuuuke

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #14 on: April 16, 2018, 03:30:44 PM »
GC: Final Imperial push
Faction: Empire
Maarek Stele's description says that the 181st uses TIE Interceptors, but they use TIE Defenders.

GC: Orinda campaign
Faction: Empire
Pellaeon's description says that he commands the Chimaera, but he commands the Reaper.

GC: Shadow Hand
Faction: Empire
The Empire can't build World Devastators or Paetors.

All of the above: The Empire can build boarding shuttles

GC: Thrawn campaign
Faction: Empire
The Empire can build Allegiances,

April 16, 2018, 03:50:00 PMReply #15

Astarog1

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #15 on: April 16, 2018, 03:50:00 PM »
Gog release version
Era progressives
Teren rogriss and his bellators don't show up for the empire in era 5
Build limit of three on isd interdictors during era 5
Game randomly crashes during era 5

April 16, 2018, 05:19:58 PMReply #16

Offline Arvenski

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #16 on: April 16, 2018, 05:19:58 PM »
Build: 2.2.1
GC: Crimson Empire
Faction: Maldrood
Issue: I can't begin a battle anymore without the game crashing. This has happened in both my most recent save and a save from 1.5-2 hours of gameplay earlier. Also, there's no "Auto save" listed in my Load menu. Is this the corrupt save bug?

April 17, 2018, 09:39:11 AMReply #17

Offline Governor Colex

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #17 on: April 17, 2018, 09:39:11 AM »
Let's try this again.
Commit:Release 2.2 (before patch)
GC: The Art of War
Faction: Eriadu Authority
Issue: Nothing happened after capturing Mercenary Outfitters on Kothlis and Bothawui
THE EMPEROR IS DEAD, LONG LIVE THE EMPIRE

April 17, 2018, 06:04:38 PMReply #18

Offline Hexodus Scar

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #18 on: April 17, 2018, 06:04:38 PM »
Commit Name: Second patch since release (I forgot the number :/)
GC Name: Empire's End
Faction: Greater Maldrood
Description: Gladiators still don't launch bombers, or rather, anything.

April 18, 2018, 03:00:27 AMReply #19

Offline HORUS

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #19 on: April 18, 2018, 03:00:27 AM »
Steam version: 2.2.1
GC (essence of war: Era progressiv)
Playing as Empire of the Hand.
Soontir fel's  Inspire fear (doesn't seem to work/cannot execute the skill)
Also as EotH you cannot see what Era you're in.

 

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