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Author Topic: Imperial Civil War 2.2 Known Issue and Bug Report Thread  (Read 1831 times)

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April 15, 2018, 07:36:16 PMReply #20

stillnopickles14

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #20 on: April 15, 2018, 07:36:16 PM »
Hey guy,

Like the redesign so far, but I've run into some problems playing as the Greater Maldrood in the Art of War GC so far. Not sure if they've been reported yet, but:

1. Cannot attack Transitory Mists that are by the initial spawn point. No troop movement possible at all. Have tried multiple times, from multiple locations
2. AI at Mandalore does not attack. Sits in spawn space and waits to be destroyed. Also, no enemy space station at Mandalore (not sure if this is intended)
3. General lag on the Galactic screen, but not in battles. I'm running with a ryzen 1300x, 1060ti 3.0 gb SC, 8 gb RAM. No lag at all in battles (have not run very large scale battles tbf), but lag in galactic makes it hard to move troops. Don't know why there would be lag on this passive part but not in the more intensive battle sections.

Have not done land battles yet. Will update if needed with more bugs. Running mod through Steam.

Looking forward to future updates- love the work you guys have done, keep it up

April 15, 2018, 08:46:52 PMReply #21

Astarog1

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #21 on: April 15, 2018, 08:46:52 PM »
Released version
Era progressive
Playing as imperial remnent
Issues: no praetors or world devastators to build upon reaching era 3
Sovereign isn't able to Target delvardus with superlaser
Game crashed twice upon reaching era 5 autosave still exists though

April 15, 2018, 09:18:57 PMReply #22

Offline George98

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #22 on: April 15, 2018, 09:18:57 PM »
Bug #1

Version: Released Version Imperial Civil War 2.2

Scenario: Ground Skirmish

Faction: Duskhan League

Issue: The Duskhan League AI only uses its starting infantry and will only recall in those squads once they have been lost, the only units they actually build is a squad of Plex Soldiers.


Bug #2

Version: Released Version Imperial Civil War 2.2

Scenario: Empire's End (possibly other Progressive GC's as well)

Faction- Imperial Remnant

Issue: The Imperial Remnant does not get it's World Devastator's or Praetor's at Era 3 like they are supposed too.


April 16, 2018, 01:18:34 AMReply #23

Offline Corey

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #23 on: April 16, 2018, 01:18:34 AM »
Quote
1. Cannot attack Transitory Mists that are by the initial spawn point. No troop movement possible at all. Have tried multiple times, from multiple locations

This is not a bug- those planets are locked for story reasons (this is the case with any red flashing planet, though it's harder to see with the Mists because the model is smaller), and become accessible later on.

Quote
3. General lag on the Galactic screen, but not in battles. I'm running with a ryzen 1300x, 1060ti 3.0 gb SC, 8 gb RAM. No lag at all in battles (have not run very large scale battles tbf), but lag in galactic makes it hard to move troops. Don't know why there would be lag on this passive part but not in the more intensive battle sections.

This is hbecause it's really not the more passive part of the game. The game engine is old and 32 bits, so we only get one CPU core to work with. In battles there's really nothing CPU intensive going on and modern GPUs can easily handle that end. On galactic, you have far more planets and far more active factions, all running on a single thread, so it's way easier to have lag. We're trying to optimize it as much as we can, but really the only guaranteed option is removing content, and that's why we have so many GCs in the first place, so that people can always find something that runs smoothly, or if they're wiling to put up with the lag, they can play the larger ones as well.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


April 16, 2018, 08:54:05 AMReply #24

Offline Nemesis

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #24 on: April 16, 2018, 08:54:05 AM »
GC: Bacta War
Description: GC's description says that playable factions are IR, PA and NR, but instead of PA we have Zsinj's Empire.

______________________________________________________________________________________________

GC: Bacta War
Faction: NR
Description: Missing Icons for "Research Krytos Cure", "Harvest Ryll Kor", "Rulca".
« Last Edit: April 16, 2018, 09:17:23 AM by Nemesis »

April 16, 2018, 11:31:37 AMReply #25

Offline I_Jedi

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #25 on: April 16, 2018, 11:31:37 AM »
GC: The Bacta War
Faction: NR
Description: Recruiting Sair Yonka creates the actual Sair Yonka unit on Coruscant (intended) and a false Sair Yonka located where he was recruited (bug). The false one is named "Approach Sair Yonka" and is classified as a "Plot Point". I haven't seen what properties the false Sair Yonka has in battle.

April 16, 2018, 11:44:25 AMReply #26

C Moore

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #26 on: April 16, 2018, 11:44:25 AM »
Commit: Release
GC: Empire's End
Faction: NR
Issue: Hero unit Garm Bel Iblis has old sight radius
Issue 2: Admiral Ackbar's Focus Fire ability is missing or was removed. Not sure.

April 16, 2018, 12:49:24 PMReply #27

Offline C Moore

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #27 on: April 16, 2018, 12:49:24 PM »
Commit: Release
GC: Empire's End
Faction: NR
Issue: After killing Thrawn in era 2, era 3 did not start (Byss is still inaccessible, no popup, etc)

April 16, 2018, 01:16:26 PMReply #28

Offline Corey

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #28 on: April 16, 2018, 01:16:26 PM »
None of those 3 are bugs- heroes that are in skirmish and GC have lower sight reveal ranges, and concentrate fire was removed from everything becauser that ability seems to have a chance to crash the game regardless of whether it's in abse game or modded, until we're more sure about that we wanna stay safe. Killing Thrawn is also not supposed to immediately move you into era 3.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


April 16, 2018, 03:30:44 PMReply #29

Offline Luuuuuke

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #29 on: April 16, 2018, 03:30:44 PM »
GC: Final Imperial push
Faction: Empire
Maarek Stele's description says that the 181st uses TIE Interceptors, but they use TIE Defenders.

GC: Orinda campaign
Faction: Empire
Pellaeon's description says that he commands the Chimaera, but he commands the Reaper.

GC: Shadow Hand
Faction: Empire
The Empire can't build World Devastators or Paetors.

All of the above: The Empire can build boarding shuttles

GC: Thrawn campaign
Faction: Empire
The Empire can build Allegiances,

April 16, 2018, 03:50:00 PMReply #30

Astarog1

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #30 on: April 16, 2018, 03:50:00 PM »
Gog release version
Era progressives
Teren rogriss and his bellators don't show up for the empire in era 5
Build limit of three on isd interdictors during era 5
Game randomly crashes during era 5

April 16, 2018, 05:19:58 PMReply #31

Offline Arvenski

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #31 on: April 16, 2018, 05:19:58 PM »
Build: 2.2.1
GC: Crimson Empire
Faction: Maldrood
Issue: I can't begin a battle anymore without the game crashing. This has happened in both my most recent save and a save from 1.5-2 hours of gameplay earlier. Also, there's no "Auto save" listed in my Load menu. Is this the corrupt save bug?

April 16, 2018, 06:07:20 PMReply #32

Offline SurfinBirb

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #32 on: April 16, 2018, 06:07:20 PM »
A couple of issues but i think some of em have been mentioned.

1. In survival, your own ships cannot deploy squadrons, no matter the unit for faction but enemy can spawn them.

2. "From the Ground Up" seems to crash when you proceed to enter battle loading screen (again, no matter the faction). I was 10 weeks in and once i was attacked and entered the loading screen it crashed on me.

April 16, 2018, 10:43:03 PMReply #33

Offline Illidan Stormrage

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #33 on: April 16, 2018, 10:43:03 PM »
Commit: Release 2.21
GC: Empire's End and possibly all other Era progressive GCs
Faction: Eradiu
Issue: Victor Strang and General Weir are not present.
"The Empire did nothing wrong obviously" :)
"Your Memes will make a fine addition to my collection"
"YOU ARE NOT PREPARED!"

April 17, 2018, 09:39:11 AMReply #34

Offline Governor Colex

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #34 on: April 17, 2018, 09:39:11 AM »
Let's try this again.
Commit:Release 2.2 (before patch)
GC: The Art of War
Faction: Eriadu Authority
Issue: Nothing happened after capturing Mercenary Outfitters on Kothlis and Bothawui
THE EMPEROR IS DEAD, LONG LIVE THE EMPIRE

April 17, 2018, 12:28:27 PMReply #35

Offline George98

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #35 on: April 17, 2018, 12:28:27 PM »
Bug #1

Version: Imperial Civil War 2.2

Scenario: Any GC or Skirmish

Factions: Galactic Empire and any Warlords with access to the Tie Defender

Issue: The Tie Defender has no Tie Fighter flying sound effects, they are completely silent. This includes the heroes and the normal units.


Bug #2

Version: Imperial Civil War 2.2

Scenario: Empire's End (Possibly Skirmish and other GC's as well)

Faction: Non-Playable Hapes Consortium

Issue: The Battle Dragon's death clone has no texture, its purple with the petroglyph missing symbol painted on it instead.



April 17, 2018, 04:31:48 PMReply #36

Offline GameExpert

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #36 on: April 17, 2018, 04:31:48 PM »
GC: The Art of War

Version: Moddb 2.2

Bug: After completing the Palpatine 65k Event Build, Palpatine spawned only with a burning carrack cruiser, with the event text on it, so no eclipse. Also Byss was neutral. After going forward to the next Era, the Palpatine event ship stayed.

April 17, 2018, 06:04:38 PMReply #37

Offline Hexodus Scar

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #37 on: April 17, 2018, 06:04:38 PM »
Commit Name: Second patch since release (I forgot the number :/)
GC Name: Empire's End
Faction: Greater Maldrood
Description: Gladiators still don't launch bombers, or rather, anything.

April 17, 2018, 07:01:21 PMReply #38

notazerg

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #38 on: April 17, 2018, 07:01:21 PM »
Starting a land battle at The Maw in the reunification GC causes an instant crash before the loading screen even starts. (As Eriadu Authority)

April 18, 2018, 03:00:27 AMReply #39

Offline HORUS

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Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Reply #39 on: April 18, 2018, 03:00:27 AM »
Steam version: 2.2.1
GC (essence of war: Era progressiv)
Playing as Empire of the Hand.
Soontir fel's  Inspire fear (doesn't seem to work/cannot execute the skill)
Also as EotH you cannot see what Era you're in.

 

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