Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

- Chatbox: For random chatting, mod questions/suggestions go in the actual forums.

Author Topic: Crime syndicates  (Read 177 times)

0 Members and 1 Guest are viewing this topic.

February 11, 2018, 01:26:51 PM

Offline Rogue66X

  • Brevet Admiral
  • ****
  • Posts: 68
  • Approval: +0/-0
    • View Profile
Crime syndicates
« on: February 11, 2018, 01:26:51 PM »
Will there be any crime organizations running around on the map at all in this mod.

It’s no secret that criminal underworld was active during the war and they profited greatly from it.

It would be nice to see the black sun or the huts added into the game (non playable factions)

It’s known that the hutts allowed the republic to use there space to move troops so you probably pass through there territory peacefully

If there not added as factions maybe they could be something like the corporations and if you build one you get a bonus to income.

February 11, 2018, 04:01:11 PMReply #1

Offline Grand Admiral Jeff

  • Stormtrooper
  • **
  • Posts: 8
  • Approval: +0/-0
    • View Profile
Re: Crime syndicates
« Reply #1 on: February 11, 2018, 04:01:11 PM »
I think it would be pretty cool if there's a GC where you lead the Criminal Underworld as Darth Maul and Savage Opress.

February 11, 2018, 04:45:54 PMReply #2

Offline Rogue66X

  • Brevet Admiral
  • ****
  • Posts: 68
  • Approval: +0/-0
    • View Profile
Re: Crime syndicates
« Reply #2 on: February 11, 2018, 04:45:54 PM »
That’s a bit far fetched they would be stomped due there small roster

February 11, 2018, 09:01:25 PMReply #3

Offline Schräge Musik

  • Brevet Admiral
  • ****
  • Posts: 32
  • Approval: +0/-0
    • View Profile
Re: Crime syndicates
« Reply #3 on: February 11, 2018, 09:01:25 PM »
Does the game engine even allow more factions to be added?

February 12, 2018, 08:15:44 PMReply #4

Offline Squasher04

  • Brevet Admiral
  • ****
  • Posts: 36
  • Approval: +0/-0
    • View Profile
Re: Crime syndicates
« Reply #4 on: February 12, 2018, 08:15:44 PM »
I think it would be pretty cool if there's a GC where you lead the Criminal Underworld as Darth Maul and Savage Opress.
This is very plausable for it to be added since they more or less united the crime of the galaxy, and mandalorians could be included in this as well.

February 13, 2018, 10:34:38 AMReply #5

Online Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,342
  • Approval: +364/-79
  • Dream Crusher
    • View Profile
Re: Crime syndicates
« Reply #5 on: February 13, 2018, 10:34:38 AM »
Does the game engine even allow more factions to be added?

In ICW, we have 8 playable factions and several non-playables, FotR would never reach anywhere near as many as ICW so I'd say we're safe.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


February 15, 2018, 02:41:32 PMReply #6

Offline 0ffkilter

  • Brevet Admiral
  • ****
  • Posts: 28
  • Approval: +2/-0
    • View Profile
Re: Crime syndicates
« Reply #6 on: February 15, 2018, 02:41:32 PM »
I wouldn't see it being super viable as they'd never have the strength to take over the entire galaxy (usually the main idea for the mod), and making the goal to only do a small part wouldn't be that fun I think

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!