0 Members and 2 Guests are viewing this topic.
Personally I'm just glad I'm not stuck with Isard the entire GC. I've done a couple of IR GCs, and I found it very hard to lose Isard in a manner that wasn't complete stupidity - I was sending her alone against entire rebel fleets and winning. And while, yes - super star destroyer, it should be worth a fleet on its on... It was very irritating when I was constantly thinking 'DIE already, I want my Palpy's superweapons!"
I think SSD got nerfed for 2.2 so that will be easy to lose Isard.
I'm. . . hesitant on this. I liked the system that was shown earlier, the ability to basically pick one leader and play them for an entire GC, unless you messed up and got them killed. While I appreciate the added depth here, being forced to lose a leader after a certain amount of time doesn't really sit well with me. I kinda like to get to one of my favorite leaders, and then try and play them for the whole campaign.
Understandable, but if that leader is Palpatine, where the IR is the strongest in their progression, then One could just use this to stomp everyone.
Will the AI research the "Voluntary Progression" ?
It's 100 weeks per leader. Some eras have 2 leaders, so up to 200 weeks in a single era.
Also, the size of some of the single-era GCs is comparable to Art of War in 2.15.
If it turns out to actually be a problem we can change it, but these GCs are era progressive, and what people are asking for the Remnant has never been an option for the other factions to begin with.
Are the single-eras being expanded? Sweet.
I'm not sure what you mean by this. Do you mean that every faction except the IR has to advance in era in era-progressive GCs, because they have to kill the Imperial leader as the conquer or someone else does it for them? The IR does, in older versions, have the option of winning the game just with Isard, since she's the starting leader and pretty hard to kill (what with the SSD and all), and that's arguably the easiest option since the IR is still at it's "height."