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Author Topic: Unknown regions  (Read 4009 times)

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January 15, 2018, 06:48:32 PM

Offline Rogue66X

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Unknown regions
« on: January 15, 2018, 06:48:32 PM »
Ok I’m sure this has been asked but I can’t find it being discussed so I’ll bring it up again


Ive noticed that you’ve been working on bring more depth to the game by adding new warlords and I’ve heard your adding the Hapans and a working on the dushkan league. 

Was wondering if you were working on new places in the unknown regions like maybe adding any smaller factions on there for the empire of the hand to attack, or intergrate to maybe give them more of an incentive to stay in there for  awhile longer because I’ve noticed they like to blizt anything on there border at the start

January 16, 2018, 07:51:23 AMReply #1

Offline kucsidave

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Re: Unknown regions
« Reply #1 on: January 16, 2018, 07:51:23 AM »
If it is going to get expanded, it definitely won't be for 2.2.
We don't have the resources to do everything at once, and to build up new factions with unique tech up from the ground would be a long time, and we don't want people to wait for 2.2 in an eternal loop of we're almost done, oh nope 1 more race
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January 16, 2018, 11:33:01 AMReply #2

Offline Labria

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Re: Unknown regions
« Reply #2 on: January 16, 2018, 11:33:01 AM »
What major races live in Unknown Regions and can by add to mod except Empire of the Hand and Chiss Ascendancy? I don't know much about this region.

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January 16, 2018, 12:09:32 PMReply #3

Offline Ordo

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Re: Unknown regions
« Reply #3 on: January 16, 2018, 12:09:32 PM »
Vagaari, Ssi-ruuvi, Warlord Nuso Esva is a possibility in that area for earlier eras as well.

January 16, 2018, 08:04:46 PMReply #4

Offline Rogue66X

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Re: Unknown regions
« Reply #4 on: January 16, 2018, 08:04:46 PM »
The Chris's fought the vagaari in several brutal wars apparently which led them to employ killiks as work forces which they later would fight as well

EDIT: I forgot to mention the Chris's assendancy it self can still be represented. After thrawn died And his clone were destroyed I could see them annexing the empire of the hand
« Last Edit: January 18, 2018, 01:29:35 PM by Slornie »

January 17, 2018, 12:02:45 AMReply #5

Offline Empeor Cooler

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Re: Unknown regions
« Reply #5 on: January 17, 2018, 12:02:45 AM »
I remember sometime last year during one of his preview games that Corey wanted to try and incorporate the Ssi-Ruuk into the mod in a later release. I kind of liked that idea, especially since the Ssi-Ruuvi Imperium is pretty much absent in the EAW modding community.
Other than them, I can't really think of any other group that would work with the timeframe the mod gives that would actually add anything new.
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January 17, 2018, 05:26:29 PMReply #6

Offline Rogue66X

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Re: Unknown regions
« Reply #6 on: January 17, 2018, 05:26:29 PM »
I did some reading into the the unknown regions apparently it was home several very dangerous cults

January 18, 2018, 04:59:10 AMReply #7

Offline Corey

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Re: Unknown regions
« Reply #7 on: January 18, 2018, 04:59:10 AM »
While there are a few factions it would be nice to add to the Unknown Regions to help give the Hand more to do out there/flesh that area out the way we've done with the known galaxy (I can think of at least 5 off the top of my head), the biggest issue there is that unlike a lot of the known galaxy stuff, we'd be starting from near scratch, having to design everything. So, while we'd love to do it, it'd be either a ways off or unlikely to happen for many of them. We do also have to work within the hardcoded faction limit for EaW, which we're getting very close to.
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January 18, 2018, 08:00:56 AMReply #8

Offline Rogue66X

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Re: Unknown regions
« Reply #8 on: January 18, 2018, 08:00:56 AM »
Isn't the limit 10 or 12

January 18, 2018, 03:00:51 PMReply #9

Offline Bucman55

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Re: Unknown regions
« Reply #9 on: January 18, 2018, 03:00:51 PM »
Isn't the limit 10 or 12

Pretty sure it's in the 20s.

January 18, 2018, 03:59:48 PMReply #10

Offline Rogue66X

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Re: Unknown regions
« Reply #10 on: January 18, 2018, 03:59:48 PM »
I wouldn’t say 20 maybe 15 at the max

January 18, 2018, 07:34:49 PMReply #11

Offline Jorritkarwehr

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Re: Unknown regions
« Reply #11 on: January 18, 2018, 07:34:49 PM »
The limit is actually 21 for whatever reason.

For those curious, the current plans include the New Republic, Imperial Remnant, Empire of the Hand, Pentastar Alignment, Zsinj's Empire, Greater Maldrood, Eriadu Authority, Duskhan League, Hostile, Neutral, Hapes, two text dividers, Zero Command, Corporate Sector, Warlords, and three I shouldn't talk about. That leaves two unused ones for hypothetical new teams.
« Last Edit: January 18, 2018, 07:43:34 PM by Jorritkarwehr »

January 18, 2018, 08:09:19 PMReply #12

Offline Rogue66X

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Re: Unknown regions
« Reply #12 on: January 18, 2018, 08:09:19 PM »
I would love to say add the vong and the assendancy but you'll have to make models and code in a lot of stuff for that

January 18, 2018, 08:10:08 PMReply #13

Offline Rogue66X

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Re: Unknown regions
« Reply #13 on: January 18, 2018, 08:10:08 PM »
That's brings up another question will zero command ever be a playable faction

January 19, 2018, 11:38:26 AMReply #14

Offline Empeor Cooler

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Re: Unknown regions
« Reply #14 on: January 19, 2018, 11:38:26 AM »
I think it's been said before that Zero Command would likely remain AI only because it wouldn't be that unique enough to warrant being it's own playable faction. I'm sure once 2.2 comes out, someone will make a sub-mod that makes them playable though.
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January 19, 2018, 12:34:06 PMReply #15

Offline Labria

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Re: Unknown regions
« Reply #15 on: January 19, 2018, 12:34:06 PM »
The limit is actually 21 for whatever reason.

For those curious, the current plans include the New Republic, Imperial Remnant, Empire of the Hand, Pentastar Alignment, Zsinj's Empire, Greater Maldrood, Eriadu Authority, Duskhan League, Hostile, Neutral, Hapes, two text dividers, Zero Command, Corporate Sector, Warlords, and three I shouldn't talk about. That leaves two unused ones for hypothetical new teams.
What exactly are Hostile and Neutral factions?
I hope there is space for Hutts, I really want to see this faction in ICW. 8=)

I think it's been said before that Zero Command would likely remain AI only because it wouldn't be that unique enough to warrant being it's own playable faction. I'm sure once 2.2 comes out, someone will make a sub-mod that makes them playable though.
I agree. Five Imperial factions is enough. I think It is better make these factions ever more unique, not add one more almost the same faction. But maybe Zero Command can have same role as small warlords with one planet. If Eriadu, Remnant or Maldrood occupy the home planet of Zero Command, they can build some ZC heroes, Dominion and Megador or just reguler Mandator.

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January 19, 2018, 06:36:16 PMReply #16

Offline Corey

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Re: Unknown regions
« Reply #16 on: January 19, 2018, 06:36:16 PM »
It's not impossible that we'd make Zero Command playuable eventually, but it's not planned and certainly not a priority. We'd need to have enough assets to make them unique, and before we could do that, we'd need to make the existing warlords more unique as well.

Quote
What exactly are Hostile and Neutral factions?

They exist for gameplay mechanics, they're not real factions per se. Neutral being what you capture stuff from, Hostile in the mod is sued for things like raid fleets.
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