Imperial Civil War [Empire at War] > Discussion, Suggestions & Feedback

Nebula and endurance talk

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MasterXendrex:
Hello everyone,

i'm new here since yesterday but followed the forum in the past,
another thing is that i come from germany and my english may not be the best.
I  registered yesterday night because i have a few suggestions and questions about the
new reublics ships.
So my favorite nr ship is the nebula/defender class sd,last week i played skirmish
and i noticed that the nebulas have not the best shields, but they really should
some site even stated that they had better shields then the moncalamari cruisers.
You should know that i use the nebulas as the ship that protects my carriers,
a fleet normally looks like that; 1 nebula 2 endurance 4 sacheens 2-4 corvettes 24x wings
                                              12 e wings and maybe 3-4 assault-frigates.
so i really need a strong defense and strike ship what the nebula shoud be and is.
In a 1v1 with a bit micromanage i even destroyed a phalanx destroyer, but in a battle situation
the shields go down like nothing, also they could be a bit faster and their maneuverability
could be better  as well because when the shields are down it is no match for nothing that means
i have to pull the sd out very quickly. So i boasted the shields from 6000 to 9000 or something like that
i also increased the shield refresh rate a bit, aswell as the speed and maneuverability.
In skirmish i destroyed thrawns sd with no problem after that palleons ship as well,
my shield were down to 60% wich seemed pretty ok. After that i engaged 2 imp. 2 sd
and a victory my nebula ended up destroyed with the vsd and 1 sd crushed and one sd nearly down.
I find that ok but i want to ask you because you may dont have the eyes of a nebula lover.
in gc i destroyed 2 nebs. with my fighter ball of death pretty fast(i play from ground up).
But when i fought angainst a preator i was able to hold it of so my fighters took the
shields down with the nebula destroying the preator with 20% shields left.
So please give me feedback about my changes.
My other point is the endurance, beautiful but too much population-cost.
I noticed that they are week as hell, like 2 carracks should be abe to damage it heavily
wich is ok so i would suggest to increase speed and maneuverbillity as well so you can pull it out faster
So my qouastions are is my moded neb. too powerful
and what do think about the endurace at all as a carrier?
Also do you think my fleet is ok as a attack force?

last but not least i want to say that thrawns revenge is my favorite mod
and with so much love in it these are only suggestions and feedback
from a fan.
have a nice day

kucsidave:
hello there and welcome to the forums.
It has less to do with lore than balance. You see, we want to make a balanced game that is fun and to play, and then pack it as much lore as possible.
The Nebula class is supposed to be a glass cannon in the context of the mod. It packs a punch and it is better than it's imperial counterpart, the ISD II. But for this firepower, it has very low shields and they regenerate very slowly.
Your modification to the nebula would make it pretty OP.
First of all, it is not meant to go to 1v1 against a Praetor. It is meant to go head to head against ISDs, ISDI IIs and similar sized capital ships.
The fact that it can destroy a Phalanx in 1v1 as you said is a testament that it is a good ship for it's price.
About the Endurance, it is a carrier and is not meant for ship-to-ship combat. It's strenght (and pop cap) is coming from the ammount of fighter it releases. Not all of them comes out at once, mind you. It has a lot of fightwers in reserve, so you can have fighter suppor long into the battle, when any other ship would have been long ran out of fighters.
Your fighters are much better than their respective imperial counterparts, so fighter supperiority is always a good friend for the NR player. Also mind that most your fighters are equipped with proton torpedoues, which help a lot against capital ships as well, so an endurance kept safe can cause serious headaches to the enemies if the battle gets too long for them to keep up.
In skirmish, I have to admit it is less useful than in GCs where the rinforce pool is limited, but if used properly, you can use your fighters from the endurance as bait to pull out the enemy fighters or corvettes and trap them, cutting them off from the fleet, and leaving it without anti-fighter defences.

MasterXendrex:
ok, thank
you for your fast answer
I will change the nebula to the old numbers if i find them.
But what do you think about a power to shields ability or increaseing
the speed.
Do you think the nebula is the right command ship for my fleet
because i only use 1 and 2 endurance.
The same things i would suggest for the endurance (shield ability and
speed). What do you think about my fleet in general.

Also the neb. had a huuggge amount of fighter support when fighting the Preator. The neb.  was able
to hold it's ground so the fighter swarm took the shields down just in time,
without the fighters the nebula would have been destroyed easily.

Bucman55:
This is in the wrong section buddy, this is for FotR discussion.

That being said, I find the Nebula to be a very good ship. My fleets always involve numerous Mon Calamari Cruisers so they are the ones taking most of the firepower while the Nebula SDs can unleash all of their firepower without being in trouble.

MasterXendrex:
Jeh, noticed it when it was already too late :P
But thanks for your opinion on the neb: :D

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