Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: Krytos Virus.  (Read 1842 times)

0 Members and 1 Guest are viewing this topic.

October 06, 2017, 12:59:23 PM

Offline t78

  • Rear Admiral
  • *****
  • Posts: 133
  • Approval: +3/-0
    • View Profile
Krytos Virus.
« on: October 06, 2017, 12:59:23 PM »
I was listening to your Bacta War playthrough Corey, and I had an idea with the Krytos Virus. Instead of getting bonuses from researching a cure, what if you had a series of cures to research (costing money that could otherwise be sent to units), and if you don't research each one in time, an NR world declares neutrality. You can't seize it as it is not selectable (like Byss in Shadow Hand) and trying to invade yields a 'we're not like the empire!'  message from Mon Mothma. Thus you lose money, Pop cap, and territory. Only researching the Krytos cure prevents this, meaning you have to balance research money with funds for your forces.

On the Ir side (and maybe Zinj), you can research a counter cure... which requires a small amount of money, but mainly infantry units (serving as test subjects for control groups). Thus with this you put infantry on the world where the counter cure is being researched, and they get taken away. This one is more of a balancing act between money and pop cap. (and sacrificing disciplined expendable stormtroopers shows how eeeeeevil Isard is!)

Thoughts?

October 07, 2017, 12:04:59 AMReply #1

Offline Lord Xizer

  • Tester
  • Grand Moff
  • *
  • Posts: 3,222
  • Approval: +134/-14
  • Nothing shall withstand my ambition.
    • View Profile
Re: Krytos Virus.
« Reply #1 on: October 07, 2017, 12:04:59 AM »
I was listening to your Bacta War playthrough Corey, and I had an idea with the Krytos Virus. Instead of getting bonuses from researching a cure, what if you had a series of cures to research (costing money that could otherwise be sent to units), and if you don't research each one in time, an NR world declares neutrality. You can't seize it as it is not selectable (like Byss in Shadow Hand) and trying to invade yields a 'we're not like the empire!'  message from Mon Mothma. Thus you lose money, Pop cap, and territory. Only researching the Krytos cure prevents this, meaning you have to balance research money with funds for your forces.

On the Ir side (and maybe Zinj), you can research a counter cure... which requires a small amount of money, but mainly infantry units (serving as test subjects for control groups). Thus with this you put infantry on the world where the counter cure is being researched, and they get taken away. This one is more of a balancing act between money and pop cap. (and sacrificing disciplined expendable stormtroopers shows how eeeeeevil Isard is!)

Thoughts?

This actually sounds very intriguing if it could be implemented
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

October 07, 2017, 03:19:24 AMReply #2

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: Krytos Virus.
« Reply #2 on: October 07, 2017, 03:19:24 AM »
For the first part there's actually 3 steps at different worlds to research it, and some other story events tied to those, but you'll see some of that coming up in the playthrough. However:

Quote
if you don't research each one in time, an NR world declares neutrality. You can't seize it as it is not selectable (like Byss in Shadow Hand) and trying to invade yields a 'we're not like the empire!'  message from Mon Mothma.

It's a possibility, but there can be a lot of potential issues with that. For one thing, randomizing a defection can cause some weirdness, it's already been hard enough handling the fallout from swaps like that under very controlled circumstances, so having something where we aren't setting the exact criteria for it might get really messy.

Quote
On the Ir side (and maybe Zinj), you can research a counter cure... which requires a small amount of money, but mainly infantry units (serving as test subjects for control groups). Thus with this you put infantry on the world where the counter cure is being researched, and they get taken away. This one is more of a balancing act between money and pop cap. (and sacrificing disciplined expendable stormtroopers shows how eeeeeevil Isard is!)

I don't know whether we'd actually be implementing any sort of major plot on the IR side in this GC to begin with, but trying to make a set of missions like that contingent on AI actions would be even messier (doing stuff after they research a cure). The NR AI isn't going through missions the NR player would be.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!