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Author Topic: ICW Tabletop Game  (Read 67 times)

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August 12, 2017, 09:48:07 AM

Offline WarlordOfWildSpace

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ICW Tabletop Game
« on: August 12, 2017, 09:48:07 AM »
Hey everyone, I have a gaming group that I am getting together, interested in the idea of playing out a tabletop Imperial Civil War campaign utilizing the games from Fantasy Flight, namely X-Wing, Armada and Rebellion.

The baseline idea is that, using the Armada campaign 'The Corellian Conflict' as a guide, design a galactic scale conflict in which each player is a warlord attempting to take over the remains of the Empire.  X-Wing will be utilized for early skirmishes and specific missions later on, while Rebellion will be used primarily for its pieces as map markers, with the possible inclusion of some of its mission and hero rules as I become more familiar with them (Just got the Rebellion game and there is a more mission based expansion coming out soon).

Each player has two choices to make at the beginning of the game.  The first is their command ship, which will be either the more direct Decimator or the more command oriented Lambda-Class Shuttle.  The second choice is who they are, their character in the game.  The second choice is divided into 7 options; Governor, Fleet Officer, General, Intelligence Agent, Vassal, Flight Leader and Dark Jedi.  Each provides a different set of bonuses, yet to be determined, that will affect your playstyle.  (One player is allowed to represent the New Republic, beginning with their choice of freighter and choosing a Rebel appropriate version of one of the character classes)

While you, yourself, are a character in this game, you will also have the ability to recruit other notable characters into your faction through a second resource, 'Renown', which will be gained both through winning battles and through controlling certain key systems.  This takes the place of the 'Campaign Points' used in the Corellian Conflict campaign.

There is still a long way to go on this game design, but I wanted to see if anyone here had any thoughts to share, if anyone has attempted something similar, etc...  Eventually, when I am done, I will make a pdf of the rules and the map hopefully that I can upload.

Edit: Planets: (Taken from both Legends and Cannon as this is for fun and an alternate timeline)
Bastion, Muunilist, Dantooine, Mygeeto, Nirauan, Ilum, Ord Mantell, Ciutric, Dathomir, Serenno, Yavin, Mandalore, Zygerria, Korriban, Felucia, Mon Cala, Wayland, Myrkyr, Iego, Saleucami, Hapes, Kashyyk, Boz Pity, Umbara, Kessel, Honoghr, Anaxes, Coruscant, Kuat, N'Zoth, Toydaria, Nal Hutta, Corellia, Byss, Tsoss Beacon, Carida, Chandrila, Bothawui, Lothal, Odik II, Kamino, Hypori, Geonosis, Tatooine, Rodia, Ryloth, Christophsis, Malastare, Naboo, Vergesso, Sullust, Eriadu, Sluis Van, Dagobah, Utapau, Elrood, Mustafar, Polis Massa, Bespin, Hoth, Endor, Bakura, Cato Neimoidia, Hosnian Prime, Scariff, Jakku, Jedha, Pantora, Lasan, Takodana, Centares, Hakassi, Crseih, RZ7-6113-23, Etti IV, Oseon, Orinda, Eadu, Lah'Mu, Wobani, Kallist, Tammuz-an, Ruusan, Antemeridias, The Maw

Current total: 86
« Last Edit: August 15, 2017, 09:52:59 AM by WarlordOfWildSpace »

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August 12, 2017, 11:56:06 AMReply #1

Offline DarthRevansRevenge

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Re: ICW Tabletop Game
« Reply #1 on: August 12, 2017, 11:56:06 AM »
Go for it. do it. this sounds like an amazing idea.

will we always be warlords, or can we be like, say, Hutt empires, crime Syndicates, New Republic, and isolationist factions as well? or always warlords?

also, can there be some like capture abandoned fleet missions, like Katana fleet, or an abandoned group of Star Destroyers, or say a damaged, adrift Executor? because that would also add depth.

and i assume building an Executor(if allowed) is Crazy Expensive and crazy Hard, correct?
do you know what really makes me mad? that the NR didn't make as many different SSDs as the empire. they would have won much faster had they done so. it's just not fair. but, if their were more NR SSDs, they would be absolute SUPER-CARRIERS.

but, i'm a member of the PA at heart, and my wish here is to join the ranks of grand admirals... sorry, the elite imperial alignment

August 13, 2017, 09:11:40 AMReply #2

Offline WarlordOfWildSpace

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Re: ICW Tabletop Game
« Reply #2 on: August 13, 2017, 09:11:40 AM »
Oh yeah, an executor would be expensive.  Eventually I want to have a list of missions based on things from the Star Wars universe, the Katana fleet is a great idea, but I would need to buy some Dreadnought ships from Mels Miniatures, or tailor the mission to include different ships.  One player can be the New Republic and the 'Vassal' option exists to encompass groups like the Hutts, CSA or Centrality.

Trying to set a limit on number of planets/systems for the map, currently going to cap it at 100.  Any recommendations on 'must haves'?
« Last Edit: August 13, 2017, 09:15:35 AM by WarlordOfWildSpace »

"Nothing worthwhile is ever gained without risk."
-Grand Moff Disra

 

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