Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: Ship Idea  (Read 1914 times)

0 Members and 1 Guest are viewing this topic.

June 01, 2017, 04:39:50 PM

Offline kiores1

  • Recruit
  • *
  • Posts: 2
  • Approval: +0/-0
    • View Profile
Ship Idea
« on: June 01, 2017, 04:39:50 PM »
I just came up with this idea. Its like a Scout/Star Destroyer Ship. Like its a small Star Destroyer Ship. It has a few guns but alot of armor and is pretty fast. The guns does not do alot of damage, lets say it does about the amount of damage 1 Tie bomber would do (Not a whole squadron). It would probably cost about 2500 Credits to build one. It gets one Special power and that is Boarding, like it just stops beside lets say a MC80b and you'll see a small ship fly out of the Star Destroyer but the enemy can shoot that ship down. And if that boarding fails then you cant do it anymore, its like a 1 time use.

June 01, 2017, 04:55:41 PMReply #1

Offline DarthRevansRevenge

  • Admiral
  • *******
  • Posts: 765
  • Approval: +14/-3
  • Your empire is doomed. Revan has returned
    • View Profile
Re: Ship Idea
« Reply #1 on: June 01, 2017, 04:55:41 PM »
probably not, and here's why:

first, the boarding thing. modders don't have that ability set up yet fully(if at all), and even if modders did. it is not possible to set abilities up to be 1 time shots.
also, and more important, no ships in SW match that description you have, so this would end up being a fanon creation, and we try to avoid it if possible.
also, for 2500, doing a single bomber's worth of damage is PATHETIC, considering the Corvettes do more than that, and they are cheap ships, so this would end up become close to worthless, and a great WASTE of money, not much else
« Last Edit: June 01, 2017, 05:20:44 PM by Corey »
do you know what really makes me mad? that the NR didn't make as many different SSDs as the empire. they would have won much faster had they done so. it's just not fair. but, if their were more NR SSDs, they would be absolute SUPER-CARRIERS.

but, i'm a member of the PA at heart, and my wish here is to join the ranks of grand admirals... sorry, the elite imperial alignment

June 01, 2017, 05:19:44 PMReply #2

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: Ship Idea
« Reply #2 on: June 01, 2017, 05:19:44 PM »
Quote
first, the boarding thing. they don't have that ability set up yet fully(if at all), and even if they did. it is not possible to set abilities up to be 1 time shots.

Not quite, if you listened to the single-unit retreat video, the icnreased ability to pass information between galactic and tactical levels will allow us to do that, which was the problem before (you'd only have been able to keep it for one battle). It's also pretty easy to have limits on how much you can use an ability.

For boarding, there's plenty of in-universe units we can use for that function however, without inventing a new type of Star Destroyer for it. For the role of "small, fast Star Destroyer" that's basically what the Vigil, Arquitens, etc already are.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


June 01, 2017, 05:23:45 PMReply #3

Offline DarthRevansRevenge

  • Admiral
  • *******
  • Posts: 765
  • Approval: +14/-3
  • Your empire is doomed. Revan has returned
    • View Profile
Re: Ship Idea
« Reply #3 on: June 01, 2017, 05:23:45 PM »
however, my point was more a new variant of them that is not canonical, and my bad if the ability was already set up... does this mean we can capture SSDs from the enemy? because i want to see Kaine, Sysco, the Viscount, and a Intego in the same fleet
do you know what really makes me mad? that the NR didn't make as many different SSDs as the empire. they would have won much faster had they done so. it's just not fair. but, if their were more NR SSDs, they would be absolute SUPER-CARRIERS.

but, i'm a member of the PA at heart, and my wish here is to join the ranks of grand admirals... sorry, the elite imperial alignment

June 01, 2017, 05:24:56 PMReply #4

Offline kiores1

  • Recruit
  • *
  • Posts: 2
  • Approval: +0/-0
    • View Profile
Re: Ship Idea
« Reply #4 on: June 01, 2017, 05:24:56 PM »
I dont find them useful. They are pretty useless to me cause they die way to quickly and so does the Golem 3. It takes me about 1 minute and then it dead. 4 Venators took out 1 Golem 3. Those venators are OP, please nerf them cause in my point of view they are too op to be so cheap.

June 01, 2017, 06:59:18 PMReply #5

Offline Helix345

  • Vice Admiral
  • ******
  • Posts: 284
  • Approval: +8/-3
    • View Profile
Re: Ship Idea
« Reply #5 on: June 01, 2017, 06:59:18 PM »
I dont find them useful. They are pretty useless to me cause they die way to quickly and so does the Golem 3. It takes me about 1 minute and then it dead. 4 Venators took out 1 Golem 3. Those venators are OP, please nerf them cause in my point of view they are too op to be so cheap.
I think you should just try to build more corvettes.

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!