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Author Topic: Single-Unit Retreat  (Read 1447 times)

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May 31, 2017, 01:41:58 AM

Offline Corey

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Single-Unit Retreat
« on: May 31, 2017, 01:41:58 AM »
Did a quick video on the sing;e-unit retreat function coming up in ICW 2.2 and FotR 0.5 while prepping for my EotH preview campaign to kick off.

I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


May 31, 2017, 04:33:21 AMReply #1

Offline Pali

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Re: Single-Unit Retreat
« Reply #1 on: May 31, 2017, 04:33:21 AM »
God-damned fantastic work, that's a big change. :)

May 31, 2017, 10:43:26 AMReply #2

Offline DarthRevansRevenge

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Re: Single-Unit Retreat
« Reply #2 on: May 31, 2017, 10:43:26 AM »
lovely.

side note: are you doing the Era-Progressive GCs for EoTH, NR, and IR?
do you know what really makes me mad? that the NR didn't make as many different SSDs as the empire. they would have won much faster had they done so. it's just not fair. but, if their were more NR SSDs, they would be absolute SUPER-CARRIERS.

but, i'm a member of the PA at heart, and my wish here is to join the ranks of grand admirals... sorry, the elite imperial alignment

May 31, 2017, 01:32:31 PMReply #3

Offline Helix345

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Re: Single-Unit Retreat
« Reply #3 on: May 31, 2017, 01:32:31 PM »
completely unrelated, but the yevetha look really scary

June 01, 2017, 12:05:35 PMReply #4

Offline zealot4160

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Re: Single-Unit Retreat
« Reply #4 on: June 01, 2017, 12:05:35 PM »
This is pretty cool, but i have some questions.

1. Is the ability tied to the engine hardpoint?
2. Is it blocked by the gravity well generator?
3. Carrier spam?

June 01, 2017, 02:48:04 PMReply #5

Offline Corey

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Re: Single-Unit Retreat
« Reply #5 on: June 01, 2017, 02:48:04 PM »
1. Yes
2. Yes.
3. Eventually no.

Quote
side note: are you doing the Era-Progressive GCs for EoTH, NR, and IR?

No, they won't be done until last so I wouldn't really be able to. Gonna be Empires at War, Bacta War and Shadow Hand probably.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


June 01, 2017, 03:37:13 PMReply #6

Offline StarBornMichaelh165

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Re: Single-Unit Retreat
« Reply #6 on: June 01, 2017, 03:37:13 PM »
When is the Empire of the Hand letplay coming out.
Greetings my people and welcome to the United Species Republic. Come and join the Republic that is not Like any Republic you never know before come join today. Oh and check out my YouTube and my Fan Fiction Profile OK Everyone.
 [img]file:///C:/Users/Michael/Pictures/my%20photos/Conqueror_superlaser.jpg

June 01, 2017, 03:39:24 PMReply #7

Offline Corey

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Re: Single-Unit Retreat
« Reply #7 on: June 01, 2017, 03:39:24 PM »
It's looking like it'll start next Thursday or saturday.
« Last Edit: June 01, 2017, 05:05:25 PM by Corey »
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


June 01, 2017, 04:05:35 PMReply #8

Offline DarthRevansRevenge

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Re: Single-Unit Retreat
« Reply #8 on: June 01, 2017, 04:05:35 PM »
Bacta War for NR? why not like the Crimson empire or Thrawn campaign for them?
do you know what really makes me mad? that the NR didn't make as many different SSDs as the empire. they would have won much faster had they done so. it's just not fair. but, if their were more NR SSDs, they would be absolute SUPER-CARRIERS.

but, i'm a member of the PA at heart, and my wish here is to join the ranks of grand admirals... sorry, the elite imperial alignment

June 01, 2017, 05:09:45 PMReply #9

Offline Corey

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Re: Single-Unit Retreat
« Reply #9 on: June 01, 2017, 05:09:45 PM »
Variety, basically. Bacta War is shorter, has some different features, and can still show off some of the newer NR stuff. Thrawn Campaign is the only GC from 2.1 that's basically untouched except a few planet changes so it's not the best to show off very much, and Crimson Empire is a more Warlord-centric Shadow Hand, so I'd rather not do that if it looks like IR and NR will be back to back.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


June 02, 2017, 02:49:48 AMReply #10

Offline taupin121

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Re: Single-Unit Retreat
« Reply #10 on: June 02, 2017, 02:49:48 AM »

That sounds good and show well your knowledge of EaW's code by including a complex feature like this. I hope the AI will have this feature too in the future as I am worried that will make space battles even easier. But I have still to test it by myself to be sure of the real possibilities of this :)

June 04, 2017, 05:44:23 PMReply #11

Offline the_trots

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Re: Single-Unit Retreat
« Reply #11 on: June 04, 2017, 05:44:23 PM »
This is going to be huge.  Great work.

Is the population cap now 60? 

June 04, 2017, 06:02:26 PMReply #12

Offline Corey

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Re: Single-Unit Retreat
« Reply #12 on: June 04, 2017, 06:02:26 PM »
Yes, but it's not strictly an "increased" pop cap. Basically, you can have a similar number of capital ships as before, but it allows us more room to balance out the smaller ships. We used to have to fit pretty much everything below ISD into 1, 2 or 3 pop cap, which got messy. Now we can space that out a bit more. SSDs also can now comfortably take up (usually) more than half your pop cap while still having a not-insignificant supporting fleet, especially of smaller ships.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


June 05, 2017, 01:41:01 AMReply #13

Offline the_trots

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Re: Single-Unit Retreat
« Reply #13 on: June 05, 2017, 01:41:01 AM »
Thank you for the information.

 

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