Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

- Chatbox: For random chatting, mod questions/suggestions go in the actual forums.

Author Topic: Possible Republic Unit Roster?  (Read 780 times)

0 Members and 1 Guest are viewing this topic.

May 14, 2017, 09:46:05 PMReply #20

Offline DarthRevansRevenge

  • Grand Admiral
  • ********
  • Posts: 858
  • Approval: +13/-3
  • Your empire is doomed. Revan has returned
    • View Profile
Re: Possible Republic Unit Roster?
« Reply #20 on: May 14, 2017, 09:46:05 PM »
yeah, that would be what i would do. introduce around Era/Tech 3 with build limit, remove build limit Era 5
do you know what really makes me mad? that the NR didn't make as many different SSDs as the empire. they would have won much faster had they done so. it's just not fair. but, if their were more NR SSDs, they would be absolute SUPER-CARRIERS.

but, i'm a member of the PA at heart, and my wish here is to join the ranks of grand admirals... sorry, the elite imperial alignment

May 14, 2017, 10:03:31 PMReply #21

Online Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 6,932
  • Approval: +319/-79
  • Dream Crusher
    • View Profile
Re: Possible Republic Unit Roster?
« Reply #21 on: May 14, 2017, 10:03:31 PM »
We haven't even said what the eras actually are beyond the first release yet...
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


May 14, 2017, 10:10:26 PMReply #22

Offline DarthRevansRevenge

  • Grand Admiral
  • ********
  • Posts: 858
  • Approval: +13/-3
  • Your empire is doomed. Revan has returned
    • View Profile
Re: Possible Republic Unit Roster?
« Reply #22 on: May 14, 2017, 10:10:26 PM »
i meant if the Clone Wars is divided into 5 eras, i would introduce it era 3 limited build, with it going full right before the end. but, that is assuming it is 5 era
do you know what really makes me mad? that the NR didn't make as many different SSDs as the empire. they would have won much faster had they done so. it's just not fair. but, if their were more NR SSDs, they would be absolute SUPER-CARRIERS.

but, i'm a member of the PA at heart, and my wish here is to join the ranks of grand admirals... sorry, the elite imperial alignment

May 15, 2017, 05:05:56 AMReply #23

Offline kucsidave

  • Mod Team Member
  • Grand Admiral
  • ****
  • Posts: 1,258
  • Approval: +36/-4
  • Don't fear your Demons. Make them fear YOU.
    • View Profile
Re: Possible Republic Unit Roster?
« Reply #23 on: May 15, 2017, 05:05:56 AM »
I agree with this, like a build limit on earlier eras but as you approach the period right before and after order 66 take the limit off.
That's not really an option since the build limit is tied to the unit itself and you can't just remove it. Unless you make the same unit again without buil-limits, lock it down in every other era, unlock it at the appropiate one and lock down the previous version, and it would still make them not stack since they are technically different units.
Also there is the problem that AI doesn't give a f*** about build limits and just does it's thing.
Best example is FTGU with 6-7 Sovereigns in a fleet :)
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

May 15, 2017, 01:13:17 PMReply #24

Online Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 6,932
  • Approval: +319/-79
  • Dream Crusher
    • View Profile
Re: Possible Republic Unit Roster?
« Reply #24 on: May 15, 2017, 01:13:17 PM »
That would just mean making a variant, for the first part. Can also do it a different way through LUA if you're that concerned about the stacking.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


May 15, 2017, 01:51:57 PMReply #25

Offline Jorritkarwehr

  • Brevet Admiral
  • ****
  • Posts: 43
  • Approval: +1/-0
    • View Profile
Re: Possible Republic Unit Roster?
« Reply #25 on: May 15, 2017, 01:51:57 PM »
Personally, I'd prefer not to see ISDs, TIE fighters and such to be a large part of the mod. Maybe in limited numbers or in a special Rise of the Empire GC, but I don't think it would feel much like a Clone Wars mod if the standard lategame was a transition to Imperial tech.

May 17, 2017, 04:31:07 PMReply #26

Offline t78

  • Stormtrooper Captain
  • ***
  • Posts: 11
  • Approval: +1/-0
    • View Profile
Re: Possible Republic Unit Roster?
« Reply #26 on: May 17, 2017, 04:31:07 PM »
I'd imagine an isd era would have them just as four or five hero units with the first T.I.E model, not the Ln version, to have at least some difference between them and ICW. As small an easter egg as possible without overdoing it.

Personally, I was very intrigued by the suggestion that pre-clone wars conflicts would be looked at. Stark-Hyperspace War battles? Kaloth Battlecruisers? Republic special forces and Tarkin's paramilitary? That would be different.

Come to think of it, how is combat different? Are fighters more/ less important? Cruisers? etc..

I keep imagining a progressions system where with each era/ conflict, you graduallly determine how the seperatists and the republic re-militarise. What ratio clone/non-clone/ droid do you have as troops? All clone? All droid? Non-clone biologicals as auxilliaries? Or the other way round? Quick Spaarti cylinders or the more-stable Kamino process? Converted freightors for the seperatists or specialised proper warships?

Perhaps you could choose a tech tree, or it could be chosen via specific actions like its a strategy rpg? It would be like mass effect, only after you've saved a planet, instead of getting a relationship with a crewmember, you get an army instead!

(I've done some thinking about this, and I can't see how it would be impossible- a large tech tree with 'branches' that can't all be accessed at once doesn't seem impossible....the warlords could end up with very different rosters depending on what they conquer)

I guess I'm trying to suggest a compromise made from everyone's ideas. Of course it depends on the scale of the thing and the plans of the team, so we won't know for sure for some time.




May 17, 2017, 05:08:20 PMReply #27

Offline tlmiller

  • Tester
  • Moff
  • *
  • Posts: 2,340
  • Approval: +53/-9
  • Don't turn around you moron, ATTACK!!!!!
    • View Profile
Re: Possible Republic Unit Roster?
« Reply #27 on: May 17, 2017, 05:08:20 PM »
I think it would be cool (although possibly hard from a roster perspective) to have the era's be real eras of the republic, being rather historical, with only the last 2 being clone wars era & the titular fall of the republic era.  So that era 1 was...I don't know, the ancient sith wars, era 2 was the Mandalorian wars, etc.  So that while the republic was in every era, the other factions would essentially be completely different in each era.  This would, however, make multi-era games if not impossible, highly...unusual.
People should not be afraid of their government...governments should be afraid of their people.

May 17, 2017, 05:10:38 PMReply #28

Offline Helix345

  • Vice Admiral
  • ******
  • Posts: 422
  • Approval: +5/-3
    • View Profile
Re: Possible Republic Unit Roster?
« Reply #28 on: May 17, 2017, 05:10:38 PM »
I'd imagine an isd era would have them just as four or five hero units with the first T.I.E model, not the Ln version, to have at least some difference between them and ICW. As small an easter egg as possible without overdoing it.

Personally, I was very intrigued by the suggestion that pre-clone wars conflicts would be looked at. Stark-Hyperspace War battles? Kaloth Battlecruisers? Republic special forces and Tarkin's paramilitary? That would be different.

Come to think of it, how is combat different? Are fighters more/ less important? Cruisers? etc..

I keep imagining a progressions system where with each era/ conflict, you graduallly determine how the seperatists and the republic re-militarise. What ratio clone/non-clone/ droid do you have as troops? All clone? All droid? Non-clone biologicals as auxilliaries? Or the other way round? Quick Spaarti cylinders or the more-stable Kamino process? Converted freightors for the seperatists or specialised proper warships?

Perhaps you could choose a tech tree, or it could be chosen via specific actions like its a strategy rpg? It would be like mass effect, only after you've saved a planet, instead of getting a relationship with a crewmember, you get an army instead!

(I've done some thinking about this, and I can't see how it would be impossible- a large tech tree with 'branches' that can't all be accessed at once doesn't seem impossible....the warlords could end up with very different rosters depending on what they conquer)

I guess I'm trying to suggest a compromise made from everyone's ideas. Of course it depends on the scale of the thing and the plans of the team, so we won't know for sure for some time.





would it be possible to research specific things, and by doing so, lock other things out so that you fall a certain tech tree? So if you play as CIS, you can choose to research cheap freighters, or expensive warships, and by researching one, you lock out the other.

May 17, 2017, 06:56:38 PMReply #29

Online Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 6,932
  • Approval: +319/-79
  • Dream Crusher
    • View Profile
Re: Possible Republic Unit Roster?
« Reply #29 on: May 17, 2017, 06:56:38 PM »
Part of the problem with doing that in the Republic/CIS is they don't have quite as many options as, say, the Empire. It's actually more difficult to get to a full faction roster in the first place, especially for the CIS. If you then start trying to branch it a lot, we'd have to make up a bunch of new stuff, or cut players off from significant parts of the actual CIS roster, which isn't a hugely attractive option. Ratio of, say, Judicial forces to clones will really just depend on what the player decides to do. For stuff starting significantly before the CW, there's the potential for the CIS to unify before the Republic starts the Clone armies and tech.

So, Republic and CIS militarization will follow a pretty consistent path, it'll be more question of rate. Some of the options for further factions, though, comes with the fact that considering how disorganized the military power structures were at the time, there are other groups that had the potential to re-militarize in a big way had certain things gone a different direction. One group in particular wanted to re-emerge as a galactic power, and seemed to have an affinity for  updated version of certain designs, which gives us a lot to work off of, and another had decided it was best not to go full-militarization, but had some military capacity, and if they felt the threatw as great enough, would have been able to remilitarize much earlier than when they actually ended up doing it.


Quote
I think it would be cool (although possibly hard from a roster perspective) to have the era's be real eras of the republic, being rather historical, with only the last 2 being clone wars era & the titular fall of the republic era.  So that era 1 was...I don't know, the ancient sith wars, era 2 was the Mandalorian wars, etc.  So that while the republic was in every era, the other factions would essentially be completely different in each era.  This would, however, make multi-era games if not impossible, highly...unusual.

Leaving aside that that's basically several mods worth of content (that would exceed even ICW in scope), the eras and campaigns would be pretty heavily partitioned.



I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


May 22, 2017, 04:06:30 PMReply #30

Offline t78

  • Stormtrooper Captain
  • ***
  • Posts: 11
  • Approval: +1/-0
    • View Profile
Re: Possible Republic Unit Roster?
« Reply #30 on: May 22, 2017, 04:06:30 PM »
"Part of the problem with doing that in the Republic/CIS is they don't have quite as many options as, say, the Empire. It's actually more difficult to get to a full faction roster in the first place, especially for the CIS."

This is true. Might one or two 'flavor' units be doable instead?

A choice between clones or these:  http://starwars.wikia.com/wiki/Special_Tactics_trooper

For the CIS, a generic biological trooper or droids. Also: one significant non-droid ship.

Other than that...  perhaps some starter systems might have consuler modifed cruisers, cloakshapes and dreadnought heavy cruisers. A very limited 'premilitarisation' roster (and stuff some have already included in their imagined clone roster). Special Tactics troopers on the ground. Okay for defence, but little else.

Light shipyards can build these forces but little else. Thus you rely on Kuat/ Rothana for full clone roster (which they have straight away), until you build heavier shipyards/factories elsewhere.

For CIS, some non-buildable cloakshapes and consulers (republic forces possessing slightly divided loyalties, etc)... but these are very rare. They would be quickly expended and replaced by munificents, recusants, and lucrehulks.

CIS also has to industrialise. They have more initial shipyards that can make lucrehulks, munificents, etc.... but no shipyard that can make them all at once.

That's probably still overambitious, but hopefully slightly more realistic in possibilities.

May 22, 2017, 04:36:34 PMReply #31

Online Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 6,932
  • Approval: +319/-79
  • Dream Crusher
    • View Profile
Re: Possible Republic Unit Roster?
« Reply #31 on: May 22, 2017, 04:36:34 PM »
The Republic will definitely be made up of Judicial forces and planetary forces like that before the Clone War eras, assuming we get to a point where we're able to cover it. The CIS isn't really about militarizing, more about about putting the C in CIS.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


May 23, 2017, 07:31:32 AMReply #32

Offline AdmrialThrawn2

  • Admiral
  • *******
  • Posts: 644
  • Approval: +9/-9
  • Killing a Emperor doesnt end a Empire
    • View Profile
Re: Possible Republic Unit Roster?
« Reply #32 on: May 23, 2017, 07:31:32 AM »
what about ships like VSD l and ISD l
Like Warlord Zsinj I am the most hated person around.
"The Empire did nothing wrong obviously" :)

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!