Everyone's favorite non-Dauntless non-New Class non-CR90 fish tank ships. A focus on high defenses and shield regen over the armor and armament of the Star Destroyer family, with relatively modest guns up until the MC90 part of the family, they serve as a standard of New Republic fleets until the Dauntless, BACs, and Nebulas come out.
MC40a - It serves as a shield stripper with light carrier capacity, and at the very least be able to tank Strike Cruiser and below-ish level of fire. A defensive version of the Strike Cruiser if you will, less turbolasers better shield and fighters.I know it has power to shields. However, at best it would only be a faster, lighter Dauntless cruiser. Perhaps a MC40a / Assualt Frigate fleet can trade raw firepower for better survivability and speed, along with a lot more fighters. Due to having acess to all three basic NR fighters.
MC30c - A ship I feel I could use more often as a part of early game fleets, it works best when targeting masses of fleets and possibly having the shields to tank that. Perhaps it would be best to put this on defensive duty when the enemies come knocking.
MC80 Liberty - Default capital ship, it has a variety of useful abilities at the cost of poor stats. Colonization allows faster early game start up, Boarding Party once researched is one of the most useful abilities in the game, Power to Shields deprives it of what litte firepower it has but does allow it to tank damage, and Rebellion allows quicker destruction of planets though cannot take a planet down solo. Staple of early game, heavily outdone in terms of stats and only slightly outdone in terms of abilities in middle and late game capital ships.
MC80B - This is a ship that puzzles me. It has the same stats as the Liberty, better armor I believe however and better manuverability, speed, and weapon placement, but less starfighter options. In addition it has really solid abilities. Power to Shields, the standard, even more useful on this tank, Ion Bolt, which can interupt damaging enemy abilities, shut down an Immoblizer, etc, Force Pull which allows the ship to bring targets closer for better firepower, and Reflective Shielding, a passive that causes all damage to be reflected onto the enemy. What puzzles me about this ship however, is Reflective Shielding. It has good hull, good shields, and two great abilities intended for tanking, but yet it's sister ship, the MC90, has nearly double the health, nearly double the shield (not sure about dodge / armor off the top of my health), the same (or maybe even better) Power to Shields, and Shield Agis which allows the ship to reduce nearby damage of itself and all ships, which is better for tanking then Reflective Shielding. Though the MC90 costs a lot more in terms of everything, it also has full starfighter options with the exception of the K-Wing. As such as I can see the 80B being used as an intermediarey between the Liberty and the 90, but not as a tank once the MC90 is up and running.
MC90 - I love this ship so much, having almost the firepower of an ISD1, but with plenty of useful abilities. Power To Shields, always good, Shield Agis, improved durability of all ships around it makes one a staple "Flagship" of sorts, Close Quaters, a micro jump to attack enemies with, useful, and Force Pull, the opposite of Close Quaters and more suited to Shield Agis use, still has it's purpose. I believe it's able to take on an ISD even disregarding fighter superoritity. Not a TIE Defender focused ISD2 however.
Viscount - Nothing much to say on this titan, lots of guns and only one ability (retificed in 1.2) In addition Sacrifice however has usefulness for protecting a fleet of Nebulas, who with their firepower can take out a fleet trying to kill the Viscount.