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Escort Carriers are build as Ground Units (every planet)
I have a rather curious bug.With the Greater Maldrood when i build certain units of seemingly the same type they won't stack, not matter what i do.I did experience the same Problem with the Gun-Ships.From what i tested it seems some of the Start Ground Units have a slightly different ID - thus the game thinks they are 2 different Units.
And the second bug.Well i don't think that need much explanation:Escort Carriers are build as Ground Units (every planet)
This fact comes from that they ARE two separate units. The starting forces you get are the same ones as the IR gets, since they are offical imperial units, the ones you build as Maldrood are different in some regards.(I think. There was talk about it)They're not functionally different, they were just placed before we coded the proper faction-specific ones. -CoreyThat is due to the fact that they operate on both space and the ground level, and if so the game automatically puts it in a ground slot if there is any available.
Here's my last bug report for tonight (playing through GM)1. There are randomly Enlarged light stations at transitory mist (nearest Roche I think) and at Kashyyyk, and maybe Roche (I didn't right this one down)The rest I'll write down tomorrow so I can just have the least important stuff in one big thing, new edit found another one at talasea
I having a problem playing Maldrood.They have so little territory and Zsinj has access to more than three capital ship yards and the Nr has the HapesI just wish they have either massive starting forces or more planets.
I don't that's a bug lol, it's supposed to be that way. Greater Maldrood is supposed to be a challenging faction, not a walk in the park like the IR or PA.