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Author Topic: [Release] Thrawn's Revenge: Imperial Civil War 2.2 Demo  (Read 24649 times)

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March 22, 2017, 02:02:28 PMReply #40

Offline thdhted

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Re: [Release] Thrawn's Revenge: Imperial Civil War 2.2 Demo
« Reply #40 on: March 22, 2017, 02:02:28 PM »
In the mod Heavy/Light really just determines which level shipyard the craft is built from (i.e. Light Frigate Shipyard, Heavy Frigate Shipyard).

I'm pretty sure what he means is does a laser itself being light or heavy affect damage values.
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March 22, 2017, 07:26:04 PMReply #41

Offline HobbesHurlbut

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Re: [Release] Thrawn's Revenge: Imperial Civil War 2.2 Demo
« Reply #41 on: March 22, 2017, 07:26:04 PM »
I'm pretty sure what he means is does a laser itself being light or heavy affect damage values.
Please look carefully at the context. There is no "Light" laser cannon or turbolaser. He was responding to my statement which referred to a Light or Heavy Frigate.

April 01, 2017, 08:05:40 PMReply #42

Offline Corey

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Re: [Release] Thrawn's Revenge: Imperial Civil War 2.2 Demo
« Reply #42 on: April 01, 2017, 08:05:40 PM »
I'm pretty sure what he means is does a laser itself being light or heavy affect damage values.

If it's a heavy turbolaser it does more damage, but the name of the hardpoint will reflect that, it's not based on the ship. Really, as far as the heavy/light shipyard designation goes, that doesn't reflect any quality of the ship other than size (and even then there's some fudging we did for some roles). Would really be more accurate to call them small and big frigate shipyards, but that doesn't sound as cool.
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