Great play through, it was exciting to see the new changes.
I've got a few questions/suggestions.
1. For building turrets, is it possible to also include a faction build pad next to the buildings? That way, the player has a bit more flexibility in choosing turrets to outfit? Also, for production buildings, I suggest adding an associated repair facility. (i.e. barracks get a bacta tank, and vehicle factories get a vehicle repair unit)
2. For space stations, I suggest adding space turret platforms next to the station (kinda like ground buildings). Again, it would be nice if space stations could come with a repair unit to heal starships. Furthermore, I would like to recommend adding back into the game long rang sensors, and gravity well cones for space battles, if possible. Also, any way to increase space slots? Right now, most planets can only support 2x Golan I stations, is there a way to increase the number of slots?
3. For land battles, I would like to advocate for increasing the toughness of indigenous forces. This can be done by simply increasing their number of structures, and slightly buffing their unit stats. This would make them a bit more challenging. For the orbital bombardment, is there a way to improve the graphics of the turbolaser hitting the planet? Right now, the seem somewhat uninspiring. On a related note, when placing the orbital bombardment, I suggest reducing the radius of the orbital bombardment graphic indicator(e.g., the graphic that shows where you would like the bombardment to take place) The radius is currently huge, yet the actual bombardment only really hits the center region.
4. For the land fighter squadron; is that a unit that changes with era? In space, capital ships that carry squadrons change strike craft class (e.g. Imperial strikecraft include tie fighters, interceptors, etc, all depending on current era). Will the ground squadron class change with era as well?
Thanks! This mod is awesome!