0 Members and 1 Guest are viewing this topic.
AI Changes:AI will properly stack fleets instead of sending waves of smaller fleets. Also higher fleet and ground force requirements for attacks to occur.
What's the status of diplomacy for the demo? And 2.2?
I remember in a post a while back that the team was changing how Z-layers work for capital ships jumping in. Will that be in the beta? 2.2?(From what I remember, each new ship jumps in on different layers, so you could potentially have ISDII's jumping in on top of each other...?)
Could you elaborate on these 3 new battle events and how they will work?[At least 3 other battle events and styles planned for the full release.]
Also, could you elaborate on how this system/mechanic would work? Will the cost for all units be the same? What happens if your treasury runs to 0 credits? ...etc
Lastly, is there a possibility of establishing a rally point system in game (in galactic map view)? E.g. I am assembling a fleet over Kuat, so all ships produced at Coruscant automatically moves to Kuat immediately after production?
humm... i don't know... you were getting really stomped by Zsinj until EP 35 in the Maldrood, so...
Even then, credits were rarely the issue, and the AI behaviour is very different in that from how it is now. The second you get ahead, it's not a challenge. This ideally contributes to delaying that moment and keeping more of the GC a challenge, and also, in certain GCs if we can do everything we plan, will be part of planning for certain "endgame" events if we're able to do them.