Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: IR Ground Force Suggestions?  (Read 2096 times)

0 Members and 1 Guest are viewing this topic.

December 29, 2016, 11:54:50 PM

Offline Cool Breeze

  • Recruit
  • *
  • Posts: 2
  • Approval: +0/-0
    • View Profile
IR Ground Force Suggestions?
« on: December 29, 2016, 11:54:50 PM »
Does anyone know of any decent compositions of a well balanced ground invasion force? I currently use an insane amount of pod walkers and a couple at-at's, but it seems cheap and I feel like I might be missing out on other interesting and useful units. Any suggestions?
« Last Edit: December 31, 2016, 08:22:32 PM by Cool Breeze »
"The Empire is at war, Captain. We cannot afford the luxury of men whose minds are so limited they cannot adapt to unexpected situations."

- Grand Admiral Thrawn

December 30, 2016, 12:34:07 PMReply #1

Offline GreyStar

  • Vice Admiral
  • ******
  • Posts: 368
  • Approval: +11/-4
  • The Rival Defender
    • View Profile
    • Steam Page
Re: IR Ground Force Suggestions?
« Reply #1 on: December 30, 2016, 12:34:07 PM »
For the cheap and easy method of playing Imp ground.

1 Stormtrooper to capture things
4 APPT for Anti-Infantry and Anti-Air
4 TIE Crawlers / X-85 for Anti-Vechicale
1 IDT for moving your stormies

For a more challenging and less spammy experience

1 Stormtrooper to capture things
1 Speeder Bike to scout
3 APPT for Anti-Infantry and Anti-Air
2 2-M Repuslor Tank for Anti-Infantry and flanking
1 SPMA for taking out turbolasers and providing support fire
1 IDT for transporting stormtroopers
« Last Edit: December 30, 2016, 12:36:45 PM by GreyStar »

December 30, 2016, 01:13:51 PMReply #2

Offline tlmiller

  • Tester
  • Moff
  • *
  • Posts: 2,363
  • Approval: +56/-9
  • Don't turn around you moron, ATTACK!!!!!
    • View Profile
Re: IR Ground Force Suggestions?
« Reply #2 on: December 30, 2016, 01:13:51 PM »
For the cheap and easy method of playing Imp ground.

1 Stormtrooper to capture things
4 APPT for Anti-Infantry and Anti-Air
4 TIE Crawlers / X-85 for Anti-Vechicale
1 IDT for moving your stormies

For a more challenging and less spammy experience

1 Stormtrooper to capture things
1 Speeder Bike to scout
3 APPT for Anti-Infantry and Anti-Air
2 2-M Repuslor Tank for Anti-Infantry and flanking
1 SPMA for taking out turbolasers and providing support fire
1 IDT for transporting stormtroopers

AT-PT, not AP-PT
People should not be afraid of their government...governments should be afraid of their people.

December 31, 2016, 03:13:39 PMReply #3

Offline JMDurron

  • Brevet Admiral
  • ****
  • Posts: 31
  • Approval: +1/-0
    • View Profile
Re: IR Ground Force Suggestions?
« Reply #3 on: December 31, 2016, 03:13:39 PM »
I've been struggling with this as well, having just started playing as IR after playing every scenario (except FTGU) as the NR.  The IR definitely requires a more complex approach than "spam freerunners and Speeders/V-Wings, add 1 Jedi" for someone interested in getting the ground battles over with as quickly as possible. 

So far, I've mostly been using a variant of Greystar's first force.  I've only played in Era 1 so far. 

1 Stormtrooper
2 AT-ATs for anti-vehicle and disposable scout stormtroopers
4-6 AT-PTs for anti-infantry and anti-air
1-3 IDTs depending on map/opposing force for airpower and scouting - the AI as the PA seems particularly allergic to building any useful anti-air units, so I usually set up a chokepoint of AT-ATs with AT-PT support and use 3 IDT groups to wreck their base. 
0-1 Specialists - for repairing AT-ATs and AT-PTs on maps without handy build pads for repair stations
0-2 2-M Repulsor Tanks for scouting where disposable stormtroopers die too quickly and there's too much anti-air to get an IDT through - used mostly against the NR, also handy against opposing air units when massed

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!