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Author Topic: New Republic Ships  (Read 7805 times)

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November 14, 2016, 09:41:35 AMReply #20

Offline GreyStar

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Re: New Republic Ships
« Reply #20 on: November 14, 2016, 09:41:35 AM »
Another question. How should I use my fighters? Soley as bombers, or setting them on hunt?

And Coronas VS an Endurance?

I'd also like to get comparisons for three different fleets I've been using and which one you all think are best for attacking. Since I know I have a weakness from a lack of ion weapons on anything that isn't a capital ship where as my strengths are shields and fighter superiority tactics. These fleets are intended for eras 1-2. The reason for no Quasers is because I like the stronger shielding of the Nebs.

Fleet 1 "Fighter Superiority"
6 CR90 : 5 Assualt Frigates : 6 Nebulon Bs : 3 MC80Bs
Fighter Compliment: 22X, 3A, 6Y, 3B

Fleet 2 "Versatility"
6 DP20 : 5 Assualt Frigates : 6 Nebulon Bs : 3 MC80Bs
Fighter Compliment: 22X, 3A, 6Y, 3B

Fleet 3 "Slug Fest"
6 CR90 : 5 Dreadnaught : 6 Nebulon Bs : 3 MC80Bs
Fighter Compliment: 17X, 3A, 6Y, 3B

Fleet 4 "Best for the Job"
6 CR90 : 5 Dreadnaught : 2 MC40 : 2 Quasar Fire : 3 MC80
Fighter Compliment: 15X, 3A, 4Y, 5B
« Last Edit: November 21, 2016, 04:25:41 PM by GreyStar »

November 14, 2016, 09:26:56 PMReply #21

Offline Bucman55

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Re: New Republic Ships
« Reply #21 on: November 14, 2016, 09:26:56 PM »
Another question. How should I use my fighters? Soley as bombers, or setting them on hunt?

And Coronas VS an Endurance?

I'd also like to get comparisons for three different fleets I've been using and which one you all think are best for attacking. Since I know I have a weakness from a lack of ion weapons on anything that isn't a capital ship where as my strengths are shields and fighter superiority tactics. These fleets are intended for eras 1-2. The reason for no Quasers is because I like the stronger shielding of the Nebs.

Fleet 1 "Fighter Superiority"
6 CR90 : 5 Assualt Frigates : 6 Nebulon Bs : 3 MC80Bs
Fighter Compliment: 22X, 3A, 6Y, 3B

Fleet 2 "Versatility"
6 DP20 : 5 Assualt Frigates : 6 Nebulon Bs : 3 MC80Bs
Fighter Compliment: 22X, 3A, 6Y, 3B

Fleet 3 "Slug Fest"
6 CR90 : 5 Dreadnaught : 6 Nebulon Bs : 3 MC80Bs
Fighter Compliment: 17X, 3A, 6Y, 3B
I always have my regular fighters "attack move" toward the enemy if there isn't a corvette in the way. Meaning they will attempt to kill whatever gets in their way to get to wherever I tell them to go. If a Capital ship happens across their path, they'll be bombers. If star fighters cross their path, they'll be normal fighters.

I do Endurances because they've got more fighters and better firepower. Plus with Balance and Flavor I think the Pop value is reduced to 4.

I'm not really a fan of those fleets as I generally don't have more than 2-3 of the same ship in any given fleet (unless starting fleets combine into boarding fleets but even then I'll move things around). I'd probably have a mix up of those.

My Early Fleet "All-Rounder"
2 CR90 : 2 Nebulons : 2 Assault Frigates : 1 Dreadnaught : 1 MC40 : 2 MC80 Liberty : 2 MC80Bs
Fighter Compliment: A lot.
« Last Edit: November 14, 2016, 09:28:41 PM by Bucman55 »

November 14, 2016, 09:38:42 PMReply #22

Offline GreyStar

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Re: New Republic Ships
« Reply #22 on: November 14, 2016, 09:38:42 PM »
If it was 4 pop cap I'd use it in a heart beat but not in base so.

Thanks for the fighter suggestion seems good.

If I want to beat my friend I gotta know what fleets to construct. I like the Versality and Slugfest Fleets since the units complement each other well. Going to have to create an Era 3 and 4 fleet. Fleet for five will be easy since I just replace one unit in 4 and redo the fighter calculations.

 

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