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Author Topic: The 2.2 Manifesto  (Read 5046 times)

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August 26, 2016, 06:53:59 PMReply #20

Offline Lord Xizer

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Re: The 2.2 Manifesto
« Reply #20 on: August 26, 2016, 06:53:59 PM »
liking a lot of the new features previewed
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September 05, 2016, 03:22:00 PMReply #21

Offline Vathrain

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Re: The 2.2 Manifesto
« Reply #21 on: September 05, 2016, 03:22:00 PM »
Do you have an idea of how soon 2.2 will be released?

September 05, 2016, 03:40:21 PMReply #22

Offline kucsidave

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Re: The 2.2 Manifesto
« Reply #22 on: September 05, 2016, 03:40:21 PM »
We're too far to even guess about when it will come. Just be patient.
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

September 09, 2016, 08:56:24 PMReply #23

Offline AdmrialThrawn2

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Re: The 2.2 Manifesto
« Reply #23 on: September 09, 2016, 08:56:24 PM »
We're too far to even guess about when it will come. Just be patient.
can you spare some information  brother? :)
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September 10, 2016, 03:20:50 AMReply #24

Offline kucsidave

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Re: The 2.2 Manifesto
« Reply #24 on: September 10, 2016, 03:20:50 AM »
of course I can. But you could find them yourself, since corey already announced them. I won't give you anything new other than them, since those are
A, not final/decided or ready for public
B, Not announced yet, which is the mod leader's privilege.
So a lot of new ships and units are coming into the mod for the new warlords, including the Secutor, Gladiator, Bellator, Providence(announced at Zsinj Preview), Droidekas, Allegiance, and a few others. We have to make these, or polish out, we have to redo some old models which by comparison to others look awful, and so on.
We also have to create 2 factions from the ground (Maldrood and Eriadu), have a lot of other features to do.
We also have to redo a lot of GCs, since warlords are now a thing, and as Corey said to Gul, some new ones are coming too.
So this is a littly tiny bit VERY MUCH!
Good work takes time. Not to mention we are all just doing it in our free time
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

September 10, 2016, 09:36:08 PMReply #25

Offline AdmrialThrawn2

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Re: The 2.2 Manifesto
« Reply #25 on: September 10, 2016, 09:36:08 PM »
of course I can. But you could find them yourself, since corey already announced them. I won't give you anything new other than them, since those are
A, not final/decided or ready for public
B, Not announced yet, which is the mod leader's privilege.
So a lot of new ships and units are coming into the mod for the new warlords, including the Secutor, Gladiator, Bellator, Providence(announced at Zsinj Preview), Droidekas, Allegiance, and a few others. We have to make these, or polish out, we have to redo some old models which by comparison to others look awful, and so on.
We also have to create 2 factions from the ground (Maldrood and Eriadu), have a lot of other features to do.
We also have to redo a lot of GCs, since warlords are now a thing, and as Corey said to Gul, some new ones are coming too.
So this is a littly tiny bit VERY MUCH!
Good work takes time. Not to mention we are all just doing it in our free time
Thanks for the Information bro. If it is that much work though why not release a beta where you can only play Zsinj's GCs? Or not release all three factions at the same time?
I sever my lord and savior Lord Xizer
He is the hero this galaxy needs.


September 11, 2016, 03:34:53 PMReply #26

Offline kucsidave

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Re: The 2.2 Manifesto
« Reply #26 on: September 11, 2016, 03:34:53 PM »
I think the mod and it's community is where it is because Corey and Co always tried to put 110% into everything and did it exceedingly well.
I just joined recently, doing some XML stuff to help them out as much as I can.
About the beta thing... I don't think anybody would want to play a broken or half baked mod just to have it earlier.
I think there is nothing more disappointing than a mod crashing constantly, or seeing half made features, and I think the team wouldn't like to give something like that out of their hands.
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

September 11, 2016, 07:16:49 PMReply #27

Offline AdmrialThrawn2

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Re: The 2.2 Manifesto
« Reply #27 on: September 11, 2016, 07:16:49 PM »
I think the mod and it's community is where it is because Corey and Co always tried to put 110% into everything and did it exceedingly well.
I just joined recently, doing some XML stuff to help them out as much as I can.
About the beta thing... I don't think anybody would want to play a broken or half baked mod just to have it earlier.
I think there is nothing more disappointing than a mod crashing constantly, or seeing half made features, and I think the team wouldn't like to give something like that out of their hands.
I wasn't trying to offend you I just don't want you guys to feel like the stack of work never ends and push your selves to far. :)
I sever my lord and savior Lord Xizer
He is the hero this galaxy needs.


September 12, 2016, 04:17:27 AMReply #28

Offline kucsidave

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Re: The 2.2 Manifesto
« Reply #28 on: September 12, 2016, 04:17:27 AM »
I did not got offended. I just told what I think feel, and in my experience how the team reacts.
Sorry for the misunderstanding
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

September 12, 2016, 03:56:07 PMReply #29

Online Corey

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Re: The 2.2 Manifesto
« Reply #29 on: September 12, 2016, 03:56:07 PM »
Quote
why not release a beta where you can only play Zsinj's GCs? Or not release all three factions at the same time?

You have to consider that you can't really play one without semi-finished versions of the others, plus there's the other features which aren't really faction-specific that are all in progress and tend to go the entire length of the dev cycle.
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September 12, 2016, 03:58:20 PMReply #30

Offline AdmrialThrawn2

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Re: The 2.2 Manifesto
« Reply #30 on: September 12, 2016, 03:58:20 PM »
You have to consider that you can't really play one without semi-finished versions of the others, plus there's the other features which aren't really faction-specific that are all in progress and tend to go the entire length of the dev cycle.
Okay corey
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He is the hero this galaxy needs.


October 02, 2016, 04:48:40 AMReply #31

Offline Darth Red

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Re: The 2.2 Manifesto
« Reply #31 on: October 02, 2016, 04:48:40 AM »
I could not find specific mentions of this (I did check the 2.1 manual though :) ).
Will 2.2 also alter the economic side of the game? I must confess having tried Strategic Improvement that I quite fell in love with some aspects of the economic management (varied income producing building with variable income for some of them, such as Galactic Banks or Imperial Customs being specifically targeted for leeching by smugglers) as well as income / maintenance cost of vessels potentially harming your prognosed revenue.
Please do not take this as a criticism or anything negative but rather just an inquiry!

 

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